Howdie.
I managed to put together a Desert Storm scenario. The action is apocryphal, though in theme, could be a representation of some fighting in Kuwait. A force of USMC, including M60A1 (ERA), LAV-25, and LAV-AT, were set to cross the berm, engaging dug in Iraqi T-55s and infantry with their Type 63 APCs. The Iraqis received reinforcements in the form of T-62s and infantry mounted in BMP-1s (no Saggers) arriving from the side via roads.
The Marines would have no air or helo support, and the only artillery would be a pair of 81mm mortars (off-board). Given the sheer volume of Iraqi assets, this would be a tough scenario for both sides (when in fact, most of the Marine actions in 1991 were fairly one sided).
Here you see the initial Iraqi positions, armor and infantry dug in.... the berms for infantry represent an area of entrenchments. The berms for the vehicles would give them additional "armor value" for track and hull locations (though not offering any protection to the turret)
Here the Marines are lined up on the far side of the berm (the berm is a bit small, but big enough for our purposes). The Marine elements could enter anywhere along that berm edge.
The Marines quickly began to cross the berm, however, despite their far superior skill and equipment, began to take fairly serious losses quickly on. An M60 was ko'd almost immediately from a T-62. Another was holed by an AT-3 Sagger (infantry team)
A Marine M47 Dragon team scored hits, then was eliminated. The Iraqis took even heavier losses than the Marines....
The LAVs proved to be more useful during this game than the M60s did. This was due in part to some bad dice rolling on the part of the M60 crews. But no jealousy, it was all Gung Ho anyway. Besides, it was worth it to see the Iraqi players faces when they were told of the TOW-II penetration values after hits.... a look of disbelief and shock.
IN the end, 2 of 3 M60A1s were knocked out, the third heavily damaged. 1 LAV-25 was also knocked out. An M47 team and an M60 LMG team were eliminated. For this, the Iraqis lost 2 T-62s and 2 T-55s, with the remaining T-55 damaged and retreating, and another T-62 heavily damaged with a bailed crew. A Type 63 was heavily damaged, the infantry Sagger team eliminated, and another dozen or so infantry killed.
A bloody, nasty fight. Though the Iraqis lost more, overall, the Marines paid a high price.
I think the scenario played out okay, and it was meant to be even enough (the Marines with a slightly better force, as the attackers), so I am okay with the end result. If I choose to game the 1991 Gulf War again, I will likely game something a bit different.
On a personal note, this was the first time I gamed Desert Storm. It felt odd to do so, but not so much that I couldn't game it again. We'll see. Still plenty of opportunity to use these Marines against late 1980's-early 1990's Iranians in a hypothetical war. We'll see about that too.
Thanks for reading.
A blog about miniatures, wargaming, and the people driven to ruin by them....
Friday, January 23, 2015
Monday, December 29, 2014
Napoleonics: 15mm Prussians 1813-1815
Howdie.
For about a year, I have been collecting late period Napoleonic Prussians for use with Age of Eagles. Because I use them for 1813 through 1815, I am not entirely choosey about the regiments they represent, though, I have painted them accurately (to the best of my knowledge).
As the 200th anniversary of the 1815 campaign looms, I have struggled to get everything in order. I recently made a very splendid deal for a large lot of well painted miniatures.
I currently have enough miniatures to field for Ligny, with a little help from another club member (who can field about a corps or so per Age of Eagles).
As I grow older, my painting ability has waned, but these are still serviceable enough....
The first contingent (also the smallest) are Battle Honors 15mm.
Here is the formidable Blucher, surrounded by a mix of Battle Honors and Essex staff....
Here are advancing columns of Battle Honors infantry (12 bases Landwehr, 24 bases of Line infantry)...
Here are 4 bases of Battle Honors Cuirassiers....
And here are 2 heavy and 5 light foot batteries (1 is a captured French gun)....
For the Battle Honors portion of my forces, I still have 14 bases of infantry, 4 bases of cuirassiers, and 8 bases of dragoons to paint. There are also 4 corps commanders and 8 division commanders (all Battle Honors) mixed in with the Essex lot at this time.
My second contingent is all old school Minfigs and Napoleonettes. These are noticeably smaller than some other miniatures, but I like painting them.... they seem to paint faster than most.
Rather than individually cataloging different sections, I just took some big pictures....
What you see there are 60 bases of mixed infantry (line, jager, landwehr), 39 bases of cavalry (12 uhlans, 16 landwehr, 11 hussars), and 13 batteries (4 heavy, 3 light foot, and 6 horse). There are 2 division commanders not in these pictures.
For the Minifigs, I still have about 30 bases worth of unpainted infantry, and 14 bases of unpainted cavalry.
The third contingent are the well painted Essex miniatures I recently purchased. I am still working on painting guns to match the already painted crewmen.
There are quite a few of them....
That is 97 bases of mixed infantry (line, jager, reserve, and landwehr). There are also 8 bases of (Tabletop?) hussars, and 6 Essex division commanders. You will note the Battle Honors corps and division commanders mixed with the Essex officers....
Now, a large number of foot crewmen (painted) were included, as well as a large number of guns (unpainted). I have begun the task of finishing these, I look to have another 16 batteries or so finished quickly (since I have only the guns to paint, should not take me too long). They look a little bit like this (a few bases are out of the picture)...
There are also (in the bags) enough painted infantry for another 9 full bases. There are also about 50 unpainted infantry, and an unpainted division commander should I feel the need to complete them all.
Currently, this gives me a grand total of 1 army commander, 4 corps commanders, 15 division commanders,
193 bases of infantry, 43 bases of cavalry, and 20 batteries totally completed..... plus 9 bases of infantry almost done (just need based).... 16 batteries soon done.... and 1 division commander, 26 bases worth of cavalry, and 50+ bases of infantry waiting to be painted.
I am pretty well set for any 1813-1815 battle, though, I could always use a few extra cavalry for flexibility (my unpainted cav are mostly dragoons and cuirassiers, so that will help once they are done).
I know that some will look at all the manufacturers represented, and be a little put off. I get that. These armies look better when homogenous. On the other hand, I don't mind this kind of thing. And, I also tend to organize the forces with like miniatures.... when the corps are distributed to players in a game, there can be some advantages to not have everything look the same.
In a similar vein,I have been a little flexible with facing colors and the like. All of these are painted to match historical uniforms, however, I only have a couple of Westphalian Landwehr units. There were certainly a lot of them at Ligny in 1815, but, not in 1813.... so, the armies are flexible (with most facings being red, yellow, and white, for the numerous provinces utilizing red [or later line regiment facings], Silesians, and Pommeranians.... very little green Westphalian, or light blue Elbe).
Anyway, I think my Prussians are more or less "done" at this point, and I have enough unpainted to work on if I ever think I need a few more of something or another (definitely have to paint some more of the heavy cavalry.... good on uhlans and landwehr cav... a couple more hussars would not hurt).
Thanks for looking.
Chalfant
For about a year, I have been collecting late period Napoleonic Prussians for use with Age of Eagles. Because I use them for 1813 through 1815, I am not entirely choosey about the regiments they represent, though, I have painted them accurately (to the best of my knowledge).
As the 200th anniversary of the 1815 campaign looms, I have struggled to get everything in order. I recently made a very splendid deal for a large lot of well painted miniatures.
I currently have enough miniatures to field for Ligny, with a little help from another club member (who can field about a corps or so per Age of Eagles).
As I grow older, my painting ability has waned, but these are still serviceable enough....
The first contingent (also the smallest) are Battle Honors 15mm.
Here is the formidable Blucher, surrounded by a mix of Battle Honors and Essex staff....
Here are advancing columns of Battle Honors infantry (12 bases Landwehr, 24 bases of Line infantry)...
Here are 4 bases of Battle Honors Cuirassiers....
And here are 2 heavy and 5 light foot batteries (1 is a captured French gun)....
For the Battle Honors portion of my forces, I still have 14 bases of infantry, 4 bases of cuirassiers, and 8 bases of dragoons to paint. There are also 4 corps commanders and 8 division commanders (all Battle Honors) mixed in with the Essex lot at this time.
My second contingent is all old school Minfigs and Napoleonettes. These are noticeably smaller than some other miniatures, but I like painting them.... they seem to paint faster than most.
Rather than individually cataloging different sections, I just took some big pictures....
What you see there are 60 bases of mixed infantry (line, jager, landwehr), 39 bases of cavalry (12 uhlans, 16 landwehr, 11 hussars), and 13 batteries (4 heavy, 3 light foot, and 6 horse). There are 2 division commanders not in these pictures.
For the Minifigs, I still have about 30 bases worth of unpainted infantry, and 14 bases of unpainted cavalry.
The third contingent are the well painted Essex miniatures I recently purchased. I am still working on painting guns to match the already painted crewmen.
There are quite a few of them....
That is 97 bases of mixed infantry (line, jager, reserve, and landwehr). There are also 8 bases of (Tabletop?) hussars, and 6 Essex division commanders. You will note the Battle Honors corps and division commanders mixed with the Essex officers....
Now, a large number of foot crewmen (painted) were included, as well as a large number of guns (unpainted). I have begun the task of finishing these, I look to have another 16 batteries or so finished quickly (since I have only the guns to paint, should not take me too long). They look a little bit like this (a few bases are out of the picture)...
There are also (in the bags) enough painted infantry for another 9 full bases. There are also about 50 unpainted infantry, and an unpainted division commander should I feel the need to complete them all.
Currently, this gives me a grand total of 1 army commander, 4 corps commanders, 15 division commanders,
193 bases of infantry, 43 bases of cavalry, and 20 batteries totally completed..... plus 9 bases of infantry almost done (just need based).... 16 batteries soon done.... and 1 division commander, 26 bases worth of cavalry, and 50+ bases of infantry waiting to be painted.
I am pretty well set for any 1813-1815 battle, though, I could always use a few extra cavalry for flexibility (my unpainted cav are mostly dragoons and cuirassiers, so that will help once they are done).
I know that some will look at all the manufacturers represented, and be a little put off. I get that. These armies look better when homogenous. On the other hand, I don't mind this kind of thing. And, I also tend to organize the forces with like miniatures.... when the corps are distributed to players in a game, there can be some advantages to not have everything look the same.
In a similar vein,I have been a little flexible with facing colors and the like. All of these are painted to match historical uniforms, however, I only have a couple of Westphalian Landwehr units. There were certainly a lot of them at Ligny in 1815, but, not in 1813.... so, the armies are flexible (with most facings being red, yellow, and white, for the numerous provinces utilizing red [or later line regiment facings], Silesians, and Pommeranians.... very little green Westphalian, or light blue Elbe).
Anyway, I think my Prussians are more or less "done" at this point, and I have enough unpainted to work on if I ever think I need a few more of something or another (definitely have to paint some more of the heavy cavalry.... good on uhlans and landwehr cav... a couple more hussars would not hurt).
Thanks for looking.
Chalfant
Sunday, December 28, 2014
Napoleonics: 15mm Brunswick Cavalry 1815
Howdie.
The Napoleonic interested members of our gaming club have been planning to game the 1815 campaign in 2015 (probably like a very large number of others out there!), in celebration of the 200th anniversary of the battles of Quatre Bras, Ligny, Wavre, and Waterloo.
I have not posted much about my own work, the forces I have built up, and have only posted AARs of some games. However, its nice to discuss what you do :)
I just finished up the Brunswick cavalry, using 15mm Old Glory miniatures, for use with Age of Eagles. The pack works out to 3 stands of (2) lancers and 5 stands of (2) hussars. I did not have a Duke of Brunswick figure (and didn't ask for help... I know now that there are a couple out there), so took a spare 15mm Battle Honors British staff officer in hussar uniform, painted him in Brunswick colors, and figured that would work. Doesn't look like the Duke at all, but painted in the correct set of colors, he will do fine.
This is a good point to state, that I tend to be practical in my use of miniatures... I'd rather game with something close enough, than not game at all while waiting for the perfect miniature. I am also limited by "speed painting" as I try to get things completed before we start gaming the 1815 campaign. In short, you will find better examples of these miniatures elsewhere, I am only sharing the progress of my work out of enthusiasm.
Here are the Brunswicker cavalry, and their acting "Duke"...
A closer image of the lancers..
A closer image of the hussars...
A closer image of the "commander"....
The Brunswick Corps are an interesting subject. The fact that they delivered themselves for service in the Anglo-Allied army, to face the French once again, was not surprising. Ultimately, they managed to find themselves significantly engaged at both Quatre Bras and Waterloo, suffering something like 1200 casualties (including their Duke, killed at Quatre Bras) out of a little over 5000 men deployed (nearly 25% casualties for 2 days fighting).
I think from a painter's view, they are an interesting subject to work on. Lots of black, with paradoxically soft pastel facings I find them to be visually appealing in an odd sort of way. What was the line, something about them being a long, slow hearse?
Thanks for looking.
Chalfant
The Napoleonic interested members of our gaming club have been planning to game the 1815 campaign in 2015 (probably like a very large number of others out there!), in celebration of the 200th anniversary of the battles of Quatre Bras, Ligny, Wavre, and Waterloo.
I have not posted much about my own work, the forces I have built up, and have only posted AARs of some games. However, its nice to discuss what you do :)
I just finished up the Brunswick cavalry, using 15mm Old Glory miniatures, for use with Age of Eagles. The pack works out to 3 stands of (2) lancers and 5 stands of (2) hussars. I did not have a Duke of Brunswick figure (and didn't ask for help... I know now that there are a couple out there), so took a spare 15mm Battle Honors British staff officer in hussar uniform, painted him in Brunswick colors, and figured that would work. Doesn't look like the Duke at all, but painted in the correct set of colors, he will do fine.
This is a good point to state, that I tend to be practical in my use of miniatures... I'd rather game with something close enough, than not game at all while waiting for the perfect miniature. I am also limited by "speed painting" as I try to get things completed before we start gaming the 1815 campaign. In short, you will find better examples of these miniatures elsewhere, I am only sharing the progress of my work out of enthusiasm.
Here are the Brunswicker cavalry, and their acting "Duke"...
A closer image of the lancers..
A closer image of the hussars...
A closer image of the "commander"....
The Brunswick Corps are an interesting subject. The fact that they delivered themselves for service in the Anglo-Allied army, to face the French once again, was not surprising. Ultimately, they managed to find themselves significantly engaged at both Quatre Bras and Waterloo, suffering something like 1200 casualties (including their Duke, killed at Quatre Bras) out of a little over 5000 men deployed (nearly 25% casualties for 2 days fighting).
I think from a painter's view, they are an interesting subject to work on. Lots of black, with paradoxically soft pastel facings I find them to be visually appealing in an odd sort of way. What was the line, something about them being a long, slow hearse?
Thanks for looking.
Chalfant
Persian Gulf Wars: More Desert Storm USMC plus Sand Berms
Howdie.
I recently painted some 1/72 plastic miniatures for 1991 USMC here. Those were Revell "Modern US Infantry". At that time, I had put the M47 Dragon gunners away for safe keeping, and forgot them. I did locate them again. I also took 17 miniatures from an Esci / Italeri "U.S. infantry 90's" set, as I wanted a little more variety, and a larger total number of miniatures. Both sets cover a similar time frame, late 80's through mid 90's (so kevlar vests, "fritz" helmets, M16A2s, and so on). The Esci / Italeri set, in my opinion, suffers in that it lacks any M249s. Both sets have M60s, the Revell set has a single pose, the Esci / Italeri set has two M60 poses.
The images will not be great... my paint job on these is very fast anyway, but I have also coated them all in polycrylic, so they look worse via camera than face to face. I will experiment with dull cote or something, once the weather is moderate again.
There is a size difference between the sets. The Revell set is larger than the Esci / Italeri set. That does not bother me so much, as they are close enough. The single pose that stands out the most are the two deployed M47 Dragon gunners. See below....
In this image, from left to right... Revell M47 Dragon gunner, Esci / Italeri M47 Dragon gunner, Revell standing rifleman (203 grenadier), Esci / Italeri standing rifleman, Revell grenade throwing figure, Esci / Italeri standing M47 Dragon gunner [btw, that is a neat figure to have mixed in, I probably will only deploy him with one of the deployed M47s]. So the Revell are larger, but only the AT teams are very noticeable.
Anyway, with these additions, I have 65 individual miniatures, with a variety of weapons (12 M203s, 10 M249s, 5 M60s, 4 AT4s, 3 (4) M47 Dragons), and can easily field a full strength USMC infantry platoon with plenty of support teams, or a platoon and a half of US Army infantry with plenty of support.
Now, an added bonus.... I have a 50 miniature box of the Revell figures, and 40 some miniatures from the Esci / Italeri box... plenty to paint in woodland colors, for late Cold Wars conflicts, '89 Just Cause... but that is a project for another day.
I have put in some work on needed terrain features for the Persian Gulf Wars. I worked very fast, very crudely with foam, polycrylic, sand, and spray paint to create a dozen vehicle berms. In 1991, the Iraqis dug in all over the desert, with sand berms, in an attempt to protect their vehicles. This did not work most of the time, but the image of those berms stuck.
I also wanted some textured road sections. Years ago, I bought some cheap pre-cut boards of various sizes, thinking to turn them into roads. I finally had a chance to get around to doing that. Real simple, polycrylic over the surface, sprinkle sand, spray paint when dry, drybrush a very light grey. I will leave these unmarked as they could prove useful for micro armor, or even games like Battletech. I used the narrowest sections for the images below, just large enough for a T-72...
The Iraqi infantry are 20mm Liberation, and the APC is a K-63 or Type 63, I discussed previously here. The T-72s are diecast Unimax I previously discussed here. Anyway, the berms are not beautiful, but they are quite serviceable. They will prove useful for most of the Persian Gulf Wars gaming.
Thanks for looking.
Chalfant
I recently painted some 1/72 plastic miniatures for 1991 USMC here. Those were Revell "Modern US Infantry". At that time, I had put the M47 Dragon gunners away for safe keeping, and forgot them. I did locate them again. I also took 17 miniatures from an Esci / Italeri "U.S. infantry 90's" set, as I wanted a little more variety, and a larger total number of miniatures. Both sets cover a similar time frame, late 80's through mid 90's (so kevlar vests, "fritz" helmets, M16A2s, and so on). The Esci / Italeri set, in my opinion, suffers in that it lacks any M249s. Both sets have M60s, the Revell set has a single pose, the Esci / Italeri set has two M60 poses.
The images will not be great... my paint job on these is very fast anyway, but I have also coated them all in polycrylic, so they look worse via camera than face to face. I will experiment with dull cote or something, once the weather is moderate again.
There is a size difference between the sets. The Revell set is larger than the Esci / Italeri set. That does not bother me so much, as they are close enough. The single pose that stands out the most are the two deployed M47 Dragon gunners. See below....
In this image, from left to right... Revell M47 Dragon gunner, Esci / Italeri M47 Dragon gunner, Revell standing rifleman (203 grenadier), Esci / Italeri standing rifleman, Revell grenade throwing figure, Esci / Italeri standing M47 Dragon gunner [btw, that is a neat figure to have mixed in, I probably will only deploy him with one of the deployed M47s]. So the Revell are larger, but only the AT teams are very noticeable.
Anyway, with these additions, I have 65 individual miniatures, with a variety of weapons (12 M203s, 10 M249s, 5 M60s, 4 AT4s, 3 (4) M47 Dragons), and can easily field a full strength USMC infantry platoon with plenty of support teams, or a platoon and a half of US Army infantry with plenty of support.
Now, an added bonus.... I have a 50 miniature box of the Revell figures, and 40 some miniatures from the Esci / Italeri box... plenty to paint in woodland colors, for late Cold Wars conflicts, '89 Just Cause... but that is a project for another day.
I have put in some work on needed terrain features for the Persian Gulf Wars. I worked very fast, very crudely with foam, polycrylic, sand, and spray paint to create a dozen vehicle berms. In 1991, the Iraqis dug in all over the desert, with sand berms, in an attempt to protect their vehicles. This did not work most of the time, but the image of those berms stuck.
I also wanted some textured road sections. Years ago, I bought some cheap pre-cut boards of various sizes, thinking to turn them into roads. I finally had a chance to get around to doing that. Real simple, polycrylic over the surface, sprinkle sand, spray paint when dry, drybrush a very light grey. I will leave these unmarked as they could prove useful for micro armor, or even games like Battletech. I used the narrowest sections for the images below, just large enough for a T-72...
The Iraqi infantry are 20mm Liberation, and the APC is a K-63 or Type 63, I discussed previously here. The T-72s are diecast Unimax I previously discussed here. Anyway, the berms are not beautiful, but they are quite serviceable. They will prove useful for most of the Persian Gulf Wars gaming.
Thanks for looking.
Chalfant
Tuesday, December 16, 2014
Napoleonics: Raab, 1809
Howdie.
We just completed a small Napoleonic scenario using Age of Eagles, the Battle of Raab. This was my first experience running Austrians.... thankfully, these were particularly POOR Austrians to run, teeming with Landwehr, militia, and irregular cavalry. Because, otherwise, I might have had too much fun!
We deployed using blinds, so could choose a-historical positions. I more or less took historical positions, as, I needed to defend both bridges and a seriously exposed left flank. The French massed in the center, ready to shift in any direction. I needed the stream as a powerful natural defense, as it prohibited movement in some areas, and caused disruptions from fording everywhere except the bridges.
The battlefield.... from the Austrian right...
...from the Austrian center...
.... from the French center....
The battle erupted with a massive surge of French might. They rolled up batteries in the first couple of turns, and began crossing the stream in the center, and on the French right. There was no way to prevent these crossings, so the Austrians attempted to blunt the French where possible.
The Austrian cavalry, both the regular and the irregular, did what they could against repeated French cavalry attacks...
Including being able to drive back some of them. In fear of the Austrian cavalry, one brigade of French crossed the stream and promptly formed square.
Meanwhile, my right wing commander, Dietrich von Yesmann launched a full out attack on the French left. The French were mostly in a holding position, it would have been difficult to shift these Austrians across the center, so this seemed like a good plan.
The Austrians were disordered by the crossings, but the French declined to attack, instead slinking off.
Somehow, the Austrian regular cavalry, and their hard pressed infantry comrades, were able to hold the center... for a while...
Inevitably, the Austrians began to give way.
One bright moment... a French cavalry unit, previously pushed back by irregular Austrian cavalry, botched their rally roll.... and routed, losing a stand in the process! You can see where they ended up at, close to the paperwork.
Towards the end of the game, the Austrian grenadiers emerged from the fortified farmstead to assist in seeing off a French column. About this time, the French lost a division leader, dead, in combat.
A birds eye view as the grenadiers have been routed, the French have taken the fortified farm, and a large Austrian unit is being hit in the flank by a massive French attack. Grim, very grim.
Dietrich von Yesmann continued to press the French left, but they would not fight. This may have relieved some follow up pressure against the Austrians in the center, but it was not enough.
The Austrian center is in shambles, though they are beginning to rally on the hill crest for a last ditch effort at defense. The Austrian left is comprised of irregular cavalry facing far too many French.
It was at this point we ended the game. The French had failed in reaching the town, but had not failed in mauling the Austrians. Austrian casualties amounted to 7,000 infantry, and 500 cavalry. French casualties were far lighter, at 3,000 infantry and 700 cavalry, plus a division commander. No guns were lost by either side.
The able Eugene will be free to join Napoleon, while the not-quite-as-able Archduke John will be unable to support Archduke Charles in the upcoming battle of Wagram.
On the bright side, we achieved a "close to historical" outcome for the scenario. What I learned is that irregular units are difficult to find a use for... and an army that is 2/3 comprised of conscripts will have some difficulties facing an army of regulars. Who knew!
Till the next time...
Chalfant
We just completed a small Napoleonic scenario using Age of Eagles, the Battle of Raab. This was my first experience running Austrians.... thankfully, these were particularly POOR Austrians to run, teeming with Landwehr, militia, and irregular cavalry. Because, otherwise, I might have had too much fun!
We deployed using blinds, so could choose a-historical positions. I more or less took historical positions, as, I needed to defend both bridges and a seriously exposed left flank. The French massed in the center, ready to shift in any direction. I needed the stream as a powerful natural defense, as it prohibited movement in some areas, and caused disruptions from fording everywhere except the bridges.
The battlefield.... from the Austrian right...
...from the Austrian center...
.... from the French center....
The battle erupted with a massive surge of French might. They rolled up batteries in the first couple of turns, and began crossing the stream in the center, and on the French right. There was no way to prevent these crossings, so the Austrians attempted to blunt the French where possible.
The Austrian cavalry, both the regular and the irregular, did what they could against repeated French cavalry attacks...
Including being able to drive back some of them. In fear of the Austrian cavalry, one brigade of French crossed the stream and promptly formed square.
Meanwhile, my right wing commander, Dietrich von Yesmann launched a full out attack on the French left. The French were mostly in a holding position, it would have been difficult to shift these Austrians across the center, so this seemed like a good plan.
The Austrians were disordered by the crossings, but the French declined to attack, instead slinking off.
Somehow, the Austrian regular cavalry, and their hard pressed infantry comrades, were able to hold the center... for a while...
Inevitably, the Austrians began to give way.
One bright moment... a French cavalry unit, previously pushed back by irregular Austrian cavalry, botched their rally roll.... and routed, losing a stand in the process! You can see where they ended up at, close to the paperwork.
Towards the end of the game, the Austrian grenadiers emerged from the fortified farmstead to assist in seeing off a French column. About this time, the French lost a division leader, dead, in combat.
A birds eye view as the grenadiers have been routed, the French have taken the fortified farm, and a large Austrian unit is being hit in the flank by a massive French attack. Grim, very grim.
Dietrich von Yesmann continued to press the French left, but they would not fight. This may have relieved some follow up pressure against the Austrians in the center, but it was not enough.
The Austrian center is in shambles, though they are beginning to rally on the hill crest for a last ditch effort at defense. The Austrian left is comprised of irregular cavalry facing far too many French.
It was at this point we ended the game. The French had failed in reaching the town, but had not failed in mauling the Austrians. Austrian casualties amounted to 7,000 infantry, and 500 cavalry. French casualties were far lighter, at 3,000 infantry and 700 cavalry, plus a division commander. No guns were lost by either side.
The able Eugene will be free to join Napoleon, while the not-quite-as-able Archduke John will be unable to support Archduke Charles in the upcoming battle of Wagram.
On the bright side, we achieved a "close to historical" outcome for the scenario. What I learned is that irregular units are difficult to find a use for... and an army that is 2/3 comprised of conscripts will have some difficulties facing an army of regulars. Who knew!
Till the next time...
Chalfant
Wednesday, December 10, 2014
Shipwreck! Campaign Framework...
Howdie.
I had requests when I first started this, for my campaign set up. I didn't do it then because its not perfect. After three gaming sessions, I can say there are some things that don't work quite right. We had some difficulty integrating subs... and I am no closer to sorting out how this would work with a carrier. But, for anyone interested [accepting that this is not perfect], you can give it a try.
We gamed with a double blind "matchbox" system. I built a grid out of 100 small matchboxes, labeling each of them. I drew a grid map, with the matchbox locations (A1, A2, A3... B1, B2....) for plotting purposes for both players. Sea lanes and shallow areas were designated prior to game start. The missions were written on pieces of paper and randomly drawn (so we did not know what the other player had as his missions).
I had requests when I first started this, for my campaign set up. I didn't do it then because its not perfect. After three gaming sessions, I can say there are some things that don't work quite right. We had some difficulty integrating subs... and I am no closer to sorting out how this would work with a carrier. But, for anyone interested [accepting that this is not perfect], you can give it a try.
We gamed with a double blind "matchbox" system. I built a grid out of 100 small matchboxes, labeling each of them. I drew a grid map, with the matchbox locations (A1, A2, A3... B1, B2....) for plotting purposes for both players. Sea lanes and shallow areas were designated prior to game start. The missions were written on pieces of paper and randomly drawn (so we did not know what the other player had as his missions).
Shipwreck
Campaign
All groups move at rate of
slowest vessel.
Plot Movement of each Group
Undamaged Surface Combatants only 3 spaces
½ Speed Surface Combatants or Cargo 2 spaces
¼ Speed Surface Combatants 1 space
Submarine Stalking Only 1 space
Submarines Cruising 2
spaces
Submarines Sprinting 3
spaces
Each group moves 1 space
(resolve contacts). Each group with a 2nd
space movement moves (resolve contacts).
Each group with a 3rd space movement moves (resolve
contacts).
All plotting must be meticulously recorded.
Movement is simultaneous,
but players must alternate groups so that each is moving one group at a
time. Players are required to move the
fastest of their groups first, alternating until all are moved.
Roll for Initiative, winner
chooses to start or have opponent start.
Move all groups moving 3
spaces first 2 spaces. Opponent does
same.
Move all groups moving 2
spaces all 2 spaces. Opponent does same.
Move all groups moving 1
space, 1 space. Opponent does same.
Move all groups moving 3
spaces final space. Opponent does same. On a
roll of 1-5, player may alter (re-plot) third space movement… roll must be
announced and viewed. Replot must be
logged as such, recording die roll result as well.
Contact prevents further movement
until resolved.
When any group with a
surface element (combat or cargo) moves into a space with a group with any
surface element, there is the potential of contact. Unless both groups deliberately avoid each
other, you will have to game the contact out on the table top. Arrange the groups with headings according to
their plotted movement. Determine the
starting range. Game out the encounter
until all elements are destroyed or retreated, or until 11 or more turns have
passed. Record ammunition expenditures,
determine if any vessels are forced to leave the group, and assume the groups
will continue their movement.
If a group retreats, they
move back into the space they previously left if they still have movement. This could result in further contacts.
ON the 11th
turn, roll a d10… on a 1, the groups are forced to break off. On the 12th turn, on a 1-2, the
groups are forced to break off, and so on.
If one group is retreating, they move back into the space they
previously left if they still have movement.
When a contact is made with
a group comprised only of subs, contact may not result in a battle.
Stationary sub group can initiate contact with any
group entering its space.
Stalking subs can initiate contact with any group
they make contact with.
Cruising subs can initiate contact with Stalking and
Sprinting Subs or Surface Groups only.
Sprinting subs can initiate contact with Sprinting
Subs or Surface Groups only.
Surface Groups with at least one Sonar 2 can initiate
contact with any moving subs.
Surface Groups with at least one Sonar 3 can initiate
contact with any sub group.
Surface Groups always make contact with other surface
groups.
Stationary sub groups (slow patrols) are at -2 to be
detected until first detected (each sub, individually).
Stalking sub groups are at -1 to be detected until
first detected (each sub, individually).
Damaged ships are allowed
to break off from groups (forming new groups), however, they must travel
towards home channel spaces only unless escorted by undamaged ships.
A Group may have several
encounters in the same turn.
Roll for repairs at the end
of each 8 hour shift, if needed. Roll
until vessel is mobile, or has sunk. A
player can voluntarily choose to scuttle a Crippled vessel before choosing to
roll, a Scuttled vessel does not count towards opponent’s VP (but is a -1 VP
for owning player).
Damaged systems are assumed
to be destroyed unless a “1” is rolled for repairs.
We will assume fairly accurate reporting on sunk
vessels.
Air patrols may be sent out
between turns. Each player nominates a
single region, or up to 3 connecting regions.
The initial region can be searched on a 1-4, with each additional region
on a 1-2 each, or the initial region can be searched on a 1-8. Rolling a “1” on any search means the player
will be informed of the specific ships in the group found (if any)…. But not
subs.
Helicopters and Patrols
Total the number of helos
in the group (any shot down helos have been lost). For every full 3 helos, 1 helo will be in the
air, 1 helo will be at the ready, and 1 helo will be refueling/rearming. For partials of 2 helos, roll randomly for
status, however, only one helo will be in each category (you would not have both
helos refueling at the same time in the group).
Roll randomly for a partial of 1 helo.
Once a group has at least 2 helos in the air, the player may choose to have additional airborne helos at the ready.
Once a group has at least 2 helos in the air, the player may choose to have additional airborne helos at the ready.
Optional, airborne helos roll randomly for 5+d10 turns
of fuel left. Refueling helos roll
randomly for 5+d10 turns left until ready.
Victory Points
Sunk enemy Combatant +3 points
Scuttled own Combatant -1 points
Additional
Missions
Escort Cargo ships (3) to opposing board edge… end turn unopposed in region (not sea lane)
Each ship that makes it +3 points
Each ship sunk -1
point
Escort Amphibious Group to opposing board edge… end turn unopposed in region
(not sea lane)
(USN, Assault Carrier…. USSR, Rogov and 2x Alligator)
USN Assault Carrier makes it +10 points
USN Assault Carrier sunk -4 points
Rogov makes it +6
points
Rogov sunk -2
points
Alligator makes it +2
points each
Alligator sunk -1
point each
Escort Boomer
into enemy sea lane unopposed
(USN, Ohio class…. USSR, Typhoon class)
Ends turn undamaged in enemy sea lane +10 points
Boomer sunk -4
points
Sub Hunt
Additional points for sinking enemy Subs +3 points each
Sub Screen
No additional points, but player gains additional
Submarine assets
These can be added
to groups, or placed forward 4 spaces
(TBD…. Like 2 USN subs, 3 USSR subs of varying
quality… can be combined or spread out)
Aggressive Patrolling, bring Combat Group into enemy sea lane unopposed
Ends turn in enemy sea lane +3 each sea lane (once per lane
only)
Head Hunter,
attempt to sink enemy command ship
Nominated command vessel sunk +6 points
Tuesday, December 9, 2014
Shipwreck! Campaign Concludes...
Or, a very bad day to be in the North Atlantic.
Since I posted the beginning of the campaign here we played once before the conclusion. During that second gaming day, we completed all further days of the campaign. I was able to escort a Soviet amphibious group (Ivan Rogov, 2x Alligator LST) off map, and, as I found out, my USN opponent was able to conduct aggressive patrolling of enemy (Soviet) sea lanes.
ON the final day of the campaign, I plotted my two surface groups - the ASubW group and the ASurfW group - to consolidate in the same grid location. I had only separated these because my second mission was "sub hunt." In the event, I was unable to sink a single Soviet sub. Not wanting either group to be attacked separately, I figured they would be safer in one group.
The final (I mean, final) movement of the campaign was... the USN surface group moving into the SAME grid as both of my surface groups! Both of us knew we had scored points for completing missions.... I thought the USN probably had an edge on me, for sinking my subs.
We were unable to game out the apocalyptic battle that night, so had to wait until last night to finally get together. First, we decided to tally up the points.... 12 points for the USN for the patrolling, and for the subs they sank.... 10 points for the Soviets for the escorting of the amphib group off table. I went into the battle thinking this was my chance to possibly edge out the USN... my USN opponent went into battle worried he would lose his cheaply bought victory (he had only sustained a damaged Los Angeles so far, so felt good in the knowledge that he had taken no losses).
That was about to change.
Because all three groups were entering from different directions, the assembly at the start of the game looked like this....
My ASubW group is in the upper left, a Sovremennyy, a Udaloy, and a Krivak II. My ASurf group is in the lower foreground, a Slava, a Udaloy, and a Krivak II. The USN is in the upper right, a Belknap, 2x Spruance, and 2x Knox.
We were gaming 1 cm = 1 nm, to create more space on the table. Another view , from the Soviet ASubW group...
We decided to game this as an accidental contact.... for whatever reason, the three groups converged without planning, resulting in a surprise showdown. This situation was certain to result in massive carnage.
We immediately detected each other, from various points, and finding ourselves in range for certain weapons, began firing massive volleys of SSMs at each other. I had a AA weapon system in range of the USN helos flying, so I fired at them as well. The USN let loose with Harpoons and Tomahawks, the Soviets let loose with SS-N-12s and SS_N-22s. I fired SA-N-6s and the two in range SA-60 helos.
We immediately detected each other, from various points, and finding ourselves in range for certain weapons, began firing massive volleys of SSMs at each other. I had a AA weapon system in range of the USN helos flying, so I fired at them as well. The USN let loose with Harpoons and Tomahawks, the Soviets let loose with SS-N-12s and SS_N-22s. I fired SA-N-6s and the two in range SA-60 helos.
Here are the USN launches.
Here, missiles begin to close in. Suffice to say, that a plethora of defenisve weapon systems were employed, from all kinds of AA missiles, to gun mounts, to point defense units, to Soviet officers firing Makarovs from the bow. Many missiles were downed, many were not.
The USN received massive damage. Two helos were knocked out the sky. One Knox took a hit (SS-N-22), and was damaged but not sunk. One Spruance took 3 total hits from SS-N-22s and promptly broke up. The other Spruance took a single SS-N-12 hit and was sunk. The Belknap, unfortunate for her, took a total of 4 SS-N-12 hits and was vaporized. Only a single Knox was undamaged.
But this was not without cost. The Soviet ASubW group was severely damaged, as the Krivak II took a brace of Harpoons and was sunk, and the Sovremenneyy took a single Harpoon for Heavy damage. Though not sunk she was not going anywhere quickly.
The Soviet ASurfW group fared a little better... more or less... the Slava had been an important asset in my forces, but she was hit with 2 Tomahawks, and quickly sank.
Ouch. The losses were simply appalling. Out of 11 surface vessels, 5 were sunk and 2 damaged. No vessel remained with weapons currently in range, so all parties issued orders to withdraw at best speed, ending hostilities.
We re-tallied the scores... from a 12 to 10 USN "clean" victory, the USN moved to a 24 to 21 "bloody" victory. No doubt that the USN had won the campaign, but both fleet commanders agreed, no one had any cause for celebration as both of our naval forces were effectively crippled for the remainder of the war.
While not a result you would want as a real sailor, as a gamer, I have to admit, it was a great way to end the campaign. On a personal note, the Soviets are far more enjoyable to run than my PLAN, as they have some degree of parity with their opponents.
I don't know what the next naval battle will be, but I will let you know when it happens. Thanks, and keep a sharp look out!
Chalfant
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