tag:blogger.com,1999:blog-92067510613591120242023-12-17T03:00:21.229-08:00Miniatures of WrathChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.comBlogger112125tag:blogger.com,1999:blog-9206751061359112024.post-51562113346314266612022-07-01T17:12:00.001-07:002022-07-01T17:12:18.750-07:00Necromunda: A Classic New Beginning, Escher, Cawdor, Hive Scum<p> Howdie. First post in a very long time. At times, while working on a larger, sometimes more frustrating, project, I take a break with a diversion. Usually it is a small thing, a miniature or two painted, some writing of a revised rule. But... sometimes I accidentally complete something larger. </p><p>This time is was a set of figures for Necromunda.</p><p>I had wanted to dip back into classic Necromunda, and had sorted out two gangs, Escher and Cawdor, as well as some Hive Scum to add variety. Just three days ago I picked up a couple of Escher gangers to try a color scheme as a diversion.... and suddenly....</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHtsP78IuZ9sWx9T_17Oud_NmlN-D4KA8nLYKbj7gM6xws1TuXFo9_pKY_FP5766va3X456tC-7Y6YzEcmb-tsLRo8vIVikJ4VcNGJ24TXMkZS-CV8Ie8XDOAIoH6ZBYDPY3oU0iHyGAGTYGZVdWoLpQ2mkI57CKy_8utJYB6dnNyD5pHk9CMSUA/s6097/Escher%20Full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3158" data-original-width="6097" height="196" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhHtsP78IuZ9sWx9T_17Oud_NmlN-D4KA8nLYKbj7gM6xws1TuXFo9_pKY_FP5766va3X456tC-7Y6YzEcmb-tsLRo8vIVikJ4VcNGJ24TXMkZS-CV8Ie8XDOAIoH6ZBYDPY3oU0iHyGAGTYGZVdWoLpQ2mkI57CKy_8utJYB6dnNyD5pHk9CMSUA/w378-h196/Escher%20Full.jpg" width="378" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLYIPyC6dKaZNpacSOPLUhyZDMwIyX4KZ_dc4R5kcZEXnCh2VnTryUVW3llZfr-6SPoI4WJRzmZ9r8vVuIyzr7p7tCYehQU0gSPNX7CgkA8vaJBEtkKh4DYGlje3a3FrzsVf2RQcgNHKapkkdlfL5PiDdpLkq0EgLGzKsTyh7-c_riW5rDK9CyZA/s7923/Cawdor%20Full.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="3486" data-original-width="7923" height="160" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjLYIPyC6dKaZNpacSOPLUhyZDMwIyX4KZ_dc4R5kcZEXnCh2VnTryUVW3llZfr-6SPoI4WJRzmZ9r8vVuIyzr7p7tCYehQU0gSPNX7CgkA8vaJBEtkKh4DYGlje3a3FrzsVf2RQcgNHKapkkdlfL5PiDdpLkq0EgLGzKsTyh7-c_riW5rDK9CyZA/w363-h160/Cawdor%20Full.jpg" width="363" /></a></div><p>... I had two full gangs. </p><p>So I gamed some Necromunda in the 90's, and as with games like Talisman, Warhammer Quest, and Mordheim, found it to be a fun experience, somewhat more enjoyable than the standard WHFB and WH40K games. But your mileage may vary.</p><p></p><p>For Escher, who I will think of as my primary gang, I went for Mardis Gras colors of green, purple, and gold. I am currently still kicking around an appropriately cool gang name. Its unfortunate that the word Harlequin may be currently associated with the Joker's girlfriend, because Harlequins of Sin would be a good name for them. I might have to go with something like Dark Carnivale, or, Jubilee Jesters instead. I will sort it out.</p><p>Escher Juves and Gangers....</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEh4y7p0NVjlo5rgCiok50WCCU6mQRxEY4PRogI8O8v8FNYPwB82W7TiRRsmL72irWOllexRrLZ-D9QHYP-oGuwUoW_loxLRfMQL6DgGAsaExNSm0fBInH4Wgt4uoPE8Is589eqf0A3Q4IubYOCNIgT4avk2evJFtWBPifUSjX89n8QpJPiup3Q9Yg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="3017" data-original-width="6220" height="164" src="https://blogger.googleusercontent.com/img/a/AVvXsEh4y7p0NVjlo5rgCiok50WCCU6mQRxEY4PRogI8O8v8FNYPwB82W7TiRRsmL72irWOllexRrLZ-D9QHYP-oGuwUoW_loxLRfMQL6DgGAsaExNSm0fBInH4Wgt4uoPE8Is589eqf0A3Q4IubYOCNIgT4avk2evJFtWBPifUSjX89n8QpJPiup3Q9Yg=w340-h164" width="340" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhd-mpiSJlA7qy7dNOOkhy7f0O-3Vc_HhA0tPPLimNrOJNcJBXf8OmifIAHbvahvifHAzqpwItzzydUf2ktLZZ9IDJCwiKFNjFSeV1RiJJkfR-Gy8YrDyZPNqG5xplook57B4kxcDNGItrUxJBi2wYg872IplU5YGusfkG9NdIPVUte4ezMco9K2g" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="3023" data-original-width="7746" height="134" src="https://blogger.googleusercontent.com/img/a/AVvXsEhd-mpiSJlA7qy7dNOOkhy7f0O-3Vc_HhA0tPPLimNrOJNcJBXf8OmifIAHbvahvifHAzqpwItzzydUf2ktLZZ9IDJCwiKFNjFSeV1RiJJkfR-Gy8YrDyZPNqG5xplook57B4kxcDNGItrUxJBi2wYg872IplU5YGusfkG9NdIPVUte4ezMco9K2g=w342-h134" width="342" /></a></div><br />As you can see, the uniform of the gang ties them together visually, though they display some individuality. I had almost forgot how much I hate to paint GW figures, ha ha, there is literally too many things to paint! I have made up my mind, I am no longer interested in painting studs on clothing, whether is Warhammer or D&D or whatever. Done. The level of detail produces a good miniature, and these figures are actually quite nice, well sculpted. <br /><br />The weapons may seem to mostly be painted in non-metallic metals, however, my thought process is a little different. In a world where resources are scarce, in particular refined metals (guessing here), I'd think they would use more polymers where they can. Which might explain the bulkiness of the weapons (which is highly unrealistic.... for a setting 40 thousand years in the future with warp demons.... ). Anyway, I used some metallic paints to represent "actual, high value, metals".... this may indicate personal wealth, or, better, higher level weapons.<br /><br />I made the smart decision to base these appropriately, used some spare door screen, with some random bits of sprue and/or gobs of sand and glue to represent rusting chunks of metal, and piles of sludge or slag. Again, this unifies the figures visually. With the Eschers, I did go for variety in skin tones, but overall gave these girls healthy looking skin.<p></p><p>Now, for the heavies, the leader, and Mad Donna. The heavies and leader of course fit right in with the rest of the gang... and while a starting gang may not have two heavies, its nice to have some options. Mad Donna, on the other hand is a different story....</p><p></p><p><br /></p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEj1a_ZymPbgpdpgV5fYzcf-bTKUFiaQm1mWl8-BrS7S84uTnwPMXYKpvSg4se7cMcofElVwDybMdGpKPVwo7oX1XjIoWZO4WFMWWujrXZdFZSdBkeWtt-OTIpsoBjIsjRuMfHuczMguFPE2ch9BEctNzBMAW73G-gDz5i1hAcPeC6ulFY02YF1XvA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="3332" data-original-width="7061" height="186" src="https://blogger.googleusercontent.com/img/a/AVvXsEj1a_ZymPbgpdpgV5fYzcf-bTKUFiaQm1mWl8-BrS7S84uTnwPMXYKpvSg4se7cMcofElVwDybMdGpKPVwo7oX1XjIoWZO4WFMWWujrXZdFZSdBkeWtt-OTIpsoBjIsjRuMfHuczMguFPE2ch9BEctNzBMAW73G-gDz5i1hAcPeC6ulFY02YF1XvA=w395-h186" width="395" /></a></div><br />For one thing, she is not an Escher. She's more of a rogue personality. However, I wanted another figure to potentially use with the Eschers more than I needed another rogue. So, I painted Mad Donna with colors that roughly correlate to this gang... but not quite. Close enough to fit in, different enough to not if needed. I will say that I did not like this miniature all that much.... she's not sculpted quite as well in my opinion, and she's got that 80's punk vibe to her (which I guess makes sense as Confrontation seemed to be more like futuristic punks).<p></p><p>Speaking of which.... all of these figures would make excellent models to use in any post-apocalyptic game, and I always like things that can be used in more than one way, for certain. The Cawdor have a completely different feel, and would work as cultists in a pulp setting, albeit with odd looking weapons. They are my back up gang (because when you try to entice people into something, its nice to be able to field two sides).</p><p>Cawdor Juves and Gangers....<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEhmL3NZKRcR6Pdg-ZHIiBsCL-NJwFzqyABubJcKIYx_uzpFjfCcqQAhb6Bp5uL1p9NuEQb3qyzlyXy0kV7lmsjYJD5ny-jzPWSVGKGgZMJ7-zuJX4N3M-ejt8d8Z_MXC9kZA4RW7rDmXFcKnq2CQz02U25Ke2S9izsMEaLfdTAcdLwLqIvROF-NFg" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="3669" data-original-width="6287" height="212" src="https://blogger.googleusercontent.com/img/a/AVvXsEhmL3NZKRcR6Pdg-ZHIiBsCL-NJwFzqyABubJcKIYx_uzpFjfCcqQAhb6Bp5uL1p9NuEQb3qyzlyXy0kV7lmsjYJD5ny-jzPWSVGKGgZMJ7-zuJX4N3M-ejt8d8Z_MXC9kZA4RW7rDmXFcKnq2CQz02U25Ke2S9izsMEaLfdTAcdLwLqIvROF-NFg=w363-h212" width="363" /></a></div><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEjq590-8SeFn9Mn_VkDxmamvq6sXyeYGVHQJgjptIWt7iqd0h9zsHlxz_KRtnvmeQdR9p7Hpto_h_MkLNYW7JUWez218CrimazuH7Fo4RtDNIkqfY6cC4SqSwikoQS_KKbD39JjInOHzG0qRIxAfv5UgE8ycT_6dZWJTDGBiHou05oXtbNLflOINQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="3559" data-original-width="6951" height="173" src="https://blogger.googleusercontent.com/img/a/AVvXsEjq590-8SeFn9Mn_VkDxmamvq6sXyeYGVHQJgjptIWt7iqd0h9zsHlxz_KRtnvmeQdR9p7Hpto_h_MkLNYW7JUWez218CrimazuH7Fo4RtDNIkqfY6cC4SqSwikoQS_KKbD39JjInOHzG0qRIxAfv5UgE8ycT_6dZWJTDGBiHou05oXtbNLflOINQ=w338-h173" width="338" /></a></div><p></p><p>The one juve is repeated, the only repeat in this set.... but I wanted access to more than 2 juves, just in case. The name of this gang is almost definitely going to be The Hayden Raiders ... and maybe Hayden is the dome they come from, a particularly grim, cold wasteland on the shores of a contaminated sea which they venture out on in junked up longships to terrorize their foes. And maybe Hayden is something else entirely.</p><p>I had more struggles with the coloring of this, but then, I watched this video from <a href="https://www.youtube.com/watch?v=2w2JFxaGPsA">Eric's Hobby Workshop</a> which convinced me to go with the clashing blue and light tan. Eric has some great videos on building terrain, which is good, because I have none..... yet. Eric makes some valid points in his video on how to approach painting. One in particular is that you need to just put some paint down, the more you put the faster it goes, and the worst thing is when you have to stop to decide on what color to go with. One thing I do differently is that I tend to start with anything big that requires a lot of drybrushing. So for this lot, that mean most of the weapons, which were painted up with a lot of dry brushing, and also many of the Escher hair styles. Mad Donna is about 3/4 hair, for example. Then I work up from the boots and legs (so I can complete the base, before finishing the upper portions of the miniatures). But whatever... check out his channel, great stuff.</p><p>Here are the Cawdor heavies and leader.... heavy stubber, heavy bolter, and grenade launcher.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEiYY1nA6513rqZ4bacOdAAHlDuAIPfu93FlPp9j5WRQyiL2XlU7Brrlj87hTCjLxGeKqZGvLaUg-ldYvgimmlrtATcF-ld-IzKIusJzQVeCmXTgUsr7ai18MQJf9VQo80ce7N7ycPWTDyW2cTpzBGEVaCRl3LaDyuC7AojhykJBHidOpVsrwRcxaQ" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="4213" data-original-width="7072" height="242" src="https://blogger.googleusercontent.com/img/a/AVvXsEiYY1nA6513rqZ4bacOdAAHlDuAIPfu93FlPp9j5WRQyiL2XlU7Brrlj87hTCjLxGeKqZGvLaUg-ldYvgimmlrtATcF-ld-IzKIusJzQVeCmXTgUsr7ai18MQJf9VQo80ce7N7ycPWTDyW2cTpzBGEVaCRl3LaDyuC7AojhykJBHidOpVsrwRcxaQ=w405-h242" width="405" /></a></div><br /> You will notice, due to their need to conceal themselves, and perhaps due to the dim nature of their dome, the Cawdors have a much paler skin tone than the Eschers.And though they are the back up gang, I am very happy with how they turned out. They look good.<p></p><p>Finally, Hive Scum and Bounty Hunter.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/a/AVvXsEi8P9hQDVQwKUG-vzZM83MzQkfdY4BW5mB8fZ95a9I1kYD-gcvUX2sP1bXu_Xruoal8AmHAizOcA9KVZ8gY2NKvPHBzE_5DQlaSNbmxK1dIgnThCDK4--3Lk3XlPQDlQmvEmEL4WCLjwxLsVnY_5hCOLa7j2wIskFxcphV_vmK9QRaDSVXxJwj3DA" style="margin-left: 1em; margin-right: 1em;"><img alt="" data-original-height="2726" data-original-width="5767" height="184" src="https://blogger.googleusercontent.com/img/a/AVvXsEi8P9hQDVQwKUG-vzZM83MzQkfdY4BW5mB8fZ95a9I1kYD-gcvUX2sP1bXu_Xruoal8AmHAizOcA9KVZ8gY2NKvPHBzE_5DQlaSNbmxK1dIgnThCDK4--3Lk3XlPQDlQmvEmEL4WCLjwxLsVnY_5hCOLa7j2wIskFxcphV_vmK9QRaDSVXxJwj3DA=w390-h184" width="390" /></a></div>These work as extra figures your gang can hire to help out.... a way to bring in mixed experience and different weapons to a novice gang. These were the last 3 figures I painted, and by then I had a pretty good feel for how to paint GW stuff again. I think the Goliath based Scum turned out very well, even though I thought it was my least favorite of these three. I was apparently wrong. But I am pleased with all three.<p></p><p>I have a Scavvy gang here too, but have not done anything with them as I do not have Outlanders. One day perhaps. The next step for this is to build terrain.... lots and lots of terrain. But first... I have to get back to the main task I was working on, and stop messing around with these little side excursions!</p><p></p><p>Thanks for reading, and keep those dice rolling.</p><p><br /></p>Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com8tag:blogger.com,1999:blog-9206751061359112024.post-39081980957792225342021-11-30T16:55:00.000-08:002021-11-30T16:55:08.938-08:00Riffi: Fremen Vision from Dune in slim 28mm<p> Reviving an old range....<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWzf263I5sPYJk_rphouXfcrW_b-PS236o4RVpGHXdGFBWoo9A0VXcjtQ3nZGe2wGGuQBYYpniIMX2zeuL9sHTIsgmu1R2h2oyK5ClQpt3buV-q0G1hY1OQrXNLMAtbLAXBJU-3R-H/s2048/20211129_113256.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1082" data-original-width="2048" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiWzf263I5sPYJk_rphouXfcrW_b-PS236o4RVpGHXdGFBWoo9A0VXcjtQ3nZGe2wGGuQBYYpniIMX2zeuL9sHTIsgmu1R2h2oyK5ClQpt3buV-q0G1hY1OQrXNLMAtbLAXBJU-3R-H/s320/20211129_113256.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH3ekjElImRV9jUXExUcyhSEMTyfrtuEmxeLh_oOQt-YwCCdlUuaFF-ceShioadIOy-XT4xTQKgOOLmXXjvPHoTQOdQjPLzvpX_d0TXVNkrP-b_RhciH21va-C3pWgg7IMeYH9_Are/s1949/20211129_113348.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1045" data-original-width="1949" height="172" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhH3ekjElImRV9jUXExUcyhSEMTyfrtuEmxeLh_oOQt-YwCCdlUuaFF-ceShioadIOy-XT4xTQKgOOLmXXjvPHoTQOdQjPLzvpX_d0TXVNkrP-b_RhciH21va-C3pWgg7IMeYH9_Are/s320/20211129_113348.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7YPqU37lPCrKVcrVTEpP0r0Hlvwybvy7DqGLcBnVZmVl-D5LeHHGBdJi_Lch9a9dPHJWFcVxVQEvVHXC-EIzNyGJa-myWJNJXc3l9rSpepYXd5n8RAyEsDtpFyTdMZc1GV1ardzf9/s1996/20211129_113556.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="897" data-original-width="1996" height="144" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh7YPqU37lPCrKVcrVTEpP0r0Hlvwybvy7DqGLcBnVZmVl-D5LeHHGBdJi_Lch9a9dPHJWFcVxVQEvVHXC-EIzNyGJa-myWJNJXc3l9rSpepYXd5n8RAyEsDtpFyTdMZc1GV1ardzf9/s320/20211129_113556.jpg" width="320" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2G49NlKgJKMt776xhAj9JWF63ZSR366vzsn0bkQMtb8k9HLSsijOBpyftd0xqLU4LZyDBgj3up2H08heSXsXJvxKoi3xeZuJEAFAVPPbv0Xg63XMDo8yENbz8dbKIuXLSUwkmrLlU/s1957/20211129_113621.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1035" data-original-width="1957" height="169" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi2G49NlKgJKMt776xhAj9JWF63ZSR366vzsn0bkQMtb8k9HLSsijOBpyftd0xqLU4LZyDBgj3up2H08heSXsXJvxKoi3xeZuJEAFAVPPbv0Xg63XMDo8yENbz8dbKIuXLSUwkmrLlU/s320/20211129_113621.jpg" width="320" /></a></div><br /><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjTpWi9a79SVi91KftDWKNij9lVhs8u6wgm-6HRX0okSybk0ab8qAZr28JMqJPJQKHRARaifUL8oZl7VBl4k6cnB4xhyphenhyphenqzUBCsrwL5w2WnhBh1utDbZV3q4GnfSVPo14tu2fYpDSLyt/s2048/20211129_113437.jpg" imageanchor="1" style="margin-left: 1em; 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text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhGT9waIcxHBKaCJqZkPrsR32ue9bQubIcEyXxsYGUbADOWmWCWwV6m4TXIoNED7SqN2cRZaf8ntG9KbbRFs3GYO2GFLcilXIIPh73SWcGLvKo-UDwh4CLiNRKBg1XgQcarj0bSlrDS/s2048/20211129_113459.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"></a><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4LHrh3VPfOd_EnvzWx0vIJlaFvARDP0PdCT4pciHwzj38ysBvEqFK2OYK96l29qfWRPsvs-e2PI9gA71Rmpq7vdfhRt_PHAD_V3XoSP4jAbwgYdl6mp1cX57KHXtCYOIJjUaWYL2M/s1833/20211130_194908.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1729" data-original-width="1833" height="302" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEj4LHrh3VPfOd_EnvzWx0vIJlaFvARDP0PdCT4pciHwzj38ysBvEqFK2OYK96l29qfWRPsvs-e2PI9gA71Rmpq7vdfhRt_PHAD_V3XoSP4jAbwgYdl6mp1cX57KHXtCYOIJjUaWYL2M/s320/20211130_194908.jpg" width="320" /></a></div></div><br /><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p>Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com2tag:blogger.com,1999:blog-9206751061359112024.post-12060081793719551592020-08-16T08:27:00.000-07:002020-08-16T08:27:18.915-07:00Age of Hannibal: 6mm Iberian or Spanish Army<p> Howdie.</p><p> In my third Punic Wars installment, I am presenting my Iberian, or if you rather, Spanish or CeltIberians, army. The peoples of the Iberian peninsula played a critical part in both the start of the 2nd Punic War, and the fighting that followed. Iberians could be found fighting one anther, the Carthaginians, or the Romans... or (as I use them primarily) as part of a larger Carthaginian or Roman army. In my previous posts on my <a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-carthaginian-army-in-6mm.html">Carthaginian Army</a> and my <a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-6mm-numidian-army.html">Numidian Army</a> I explained how there are contingents of troops operating within a larger multi-national force. As with the Numidians, I wanted the Iberians to be a functional army in their own right, being able to field against outside aggressors from Carthage or Rome. I feel in game terms this army is much more formidable than my Numidian army.</p><p>Except where noted, these are all Baccus (and in fact all of the Spanish are Baccus).</p><p> Here we have the entire army, which is 1 general and 1 sub commander, and 46 bases of troops (14 bases of Scutarii and CeltiIberians, 4 bases of Spanish light infantry, 10 bases of Caetratti, 3 bases of Spanish heavy cav, 3 bases of Spanish light cav, 6 bases of Balearic slingers, and 6 bases--the only Rapier miniatures in this group--of Celt slingers). <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOyssISVENTUZET_Nwdvhw7QJSAkD03pO73_biAKxrnd12F7nrHOwHCkMt9FPU3ogXAlnlPZ6ltxA71q60ELhR8hHC-EJEyP6x24HR34vx_t7-AKmB76TXZbXxdJ8hrsa3ivhUfhe8/s2636/20200814_144132.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="692" data-original-width="2636" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgOyssISVENTUZET_Nwdvhw7QJSAkD03pO73_biAKxrnd12F7nrHOwHCkMt9FPU3ogXAlnlPZ6ltxA71q60ELhR8hHC-EJEyP6x24HR34vx_t7-AKmB76TXZbXxdJ8hrsa3ivhUfhe8/s640/20200814_144132.jpg" width="640" /></a></div><p></p><p> Here are the commanders... a Spanish general and a sub commander. I decided to use a single bag of Spanish heavy cav for multiple purposes. This included pulling 3 mounted figures for command models... adding some foot Scutarii to the general.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOa1d8fUMNWb0AzLZ0F4FI6eIePa0Jx2PnUhc1KV6U-zBAEyPw3WB2mIla9Pf0rjVMPHTcU3tp9mxYp8CUQ2tUxza3oy-VmznrwQd7Owpckqz5SuljpJ3aaJ9tRFc7QrIXpUjAp_hK/s1837/20200814_143704.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="965" data-original-width="1837" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiOa1d8fUMNWb0AzLZ0F4FI6eIePa0Jx2PnUhc1KV6U-zBAEyPw3WB2mIla9Pf0rjVMPHTcU3tp9mxYp8CUQ2tUxza3oy-VmznrwQd7Owpckqz5SuljpJ3aaJ9tRFc7QrIXpUjAp_hK/s640/20200814_143704.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMJYFnioHhRYs8_IYfI3dVqUsfVSC1DtQKSTfEJr22sgX1UCvwge2Wc5Ew7sW2dRRFLmdfTJbEM588OVxNalRk5AWaBrcCsTzedc13O_3FWRT0spNxugwFZRDlDpEo5cr6teB_LSlX/s1645/20200814_143742.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="837" data-original-width="1645" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgMJYFnioHhRYs8_IYfI3dVqUsfVSC1DtQKSTfEJr22sgX1UCvwge2Wc5Ew7sW2dRRFLmdfTJbEM588OVxNalRk5AWaBrcCsTzedc13O_3FWRT0spNxugwFZRDlDpEo5cr6teB_LSlX/s640/20200814_143742.jpg" width="640" /></a></div><p>Here are the formed infantry, which is comprised of 6 bases of Scutarii painted primarily with mixture of white, gold-yellow, and red shield colors..... 4 bases of Scutarii painted with a mix of darker primary shield colors... and, 4 bases of what are actually Celts, but painted as if they were Spanish. I am not sure this was a great idea or not.... but it allowed for more variety, and a small group of infantry that looked different, perhaps representing a northern Iberian tribe, or from somewhere between Spain and the Alps. This, and having the Scutarii painted with 2 different distinct color sets, helps me as the player identify elements in the game, or even makes it easier to split troops between two opposing armies. First, the largest block....<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAV3fkgd3WtwHwGRKQ_sQKfTiFuQsx-_pkDBwPhaX6gwAqP0kapw2ORtl_jXY6Gl33dz7pawYpEjuK2QBb8L65aNhtCdyzpzslOwWxIV8NfJbrMCOukUjMo-R-QEE_97PpvVDlI6pj/s2048/20200814_144143.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1152" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgAV3fkgd3WtwHwGRKQ_sQKfTiFuQsx-_pkDBwPhaX6gwAqP0kapw2ORtl_jXY6Gl33dz7pawYpEjuK2QBb8L65aNhtCdyzpzslOwWxIV8NfJbrMCOukUjMo-R-QEE_97PpvVDlI6pj/s640/20200814_144143.jpg" width="640" /></a></div><p>Then the smaller block of Scutarii.... as well as the light infantry and the heavy cav. I used models from that single bag of Spanish heavy cav to create only 3 bases of heavies, knowing that I had an overabundance of Carthaginian heavies already. I created the light infantry bases with two sparse ranks of 5 models each, mostly Scutarii with a couple of Caetratti mixed in, and then a couple more Caetratti forward as skirmishers. This adds more versatility to the army, and may represent either smaller tribal groups, or specifically trained light troops. </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfu26UiAfRgrohExCKv3nkvBl0_N0yS0oa0X94Nm91K_tmYulM5AshirPvVsoRwGbwBY9_qe0Y08Z9LxO3Ke3R583YvxlBHJ7pbkmofMx7zu0eHHGa1rgKmu5T4dyDdoxA2YDBUHKv/s2048/20200814_144203.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1248" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhfu26UiAfRgrohExCKv3nkvBl0_N0yS0oa0X94Nm91K_tmYulM5AshirPvVsoRwGbwBY9_qe0Y08Z9LxO3Ke3R583YvxlBHJ7pbkmofMx7zu0eHHGa1rgKmu5T4dyDdoxA2YDBUHKv/s640/20200814_144203.jpg" width="640" /></a></div><p>And here are the "CeltIberians", alongside the light cav. So the remaining models from the heavy cav bag were dispersed to create 3 bases of Spanish lights.... again, knowing I have so many other cav to pull in. This was one of my cheap skate moments (really, it was because I didn't think I needed 5 bases of heavy cav.... and if I bought separate light cav, that would work out to maybe 8 bases, or a total of 13 Iberian cav bases, which I felt was way too many ).<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizB3jrmBrdoWYMupPSAdqKk-a6a6XhJQ2ogEGWpZWMP4WrmtZ82e-5o-PZf8hujvxKbHdff2PZCHYKET9_jT5AWRnQrhgX-v-yr2JalsDpY7tO9pyHqWmto91QjrX_tOyVppgXzQZk/s2517/20200814_144215.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1219" data-original-width="2517" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEizB3jrmBrdoWYMupPSAdqKk-a6a6XhJQ2ogEGWpZWMP4WrmtZ82e-5o-PZf8hujvxKbHdff2PZCHYKET9_jT5AWRnQrhgX-v-yr2JalsDpY7tO9pyHqWmto91QjrX_tOyVppgXzQZk/s640/20200814_144215.jpg" width="640" /></a></div><p>Here are some of the Caetratti skirmishers....<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8yRp3EM8UlAzNe3Kn1RJ7LKG1gvJMtEjJUClhhFr3XVi-B-2cl7UnH3dtKTyrEhLc8rEMblWmsEo3_kL2Zfm78kgbuTLut8xwnJvPZCVoE1B018ZduV5m2AgGEZi1csNZPXK6yreD/s2211/20200814_144221.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="957" data-original-width="2211" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh8yRp3EM8UlAzNe3Kn1RJ7LKG1gvJMtEjJUClhhFr3XVi-B-2cl7UnH3dtKTyrEhLc8rEMblWmsEo3_kL2Zfm78kgbuTLut8xwnJvPZCVoE1B018ZduV5m2AgGEZi1csNZPXK6yreD/s640/20200814_144221.jpg" width="640" /></a></div><p>Now, because I was not sure of the best place to include them, here are the Balearic slingers... elite missile troops, and a nice addition to any ancient army of the Western Med.</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG1pMXl_D2YSVeyVGSn1izx0Hdseftmdf_b4J_Lp4Ktr80CkuIqwOJZmLD4bpScZGGFMzbDVlr2j9oLNO7vbV2_PU5izmVXJwHTOPOtdIBF1OL9czXLP-HnWmdi7ZDe3KZwR_IstJ2/s2048/20200814_144227.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1046" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjG1pMXl_D2YSVeyVGSn1izx0Hdseftmdf_b4J_Lp4Ktr80CkuIqwOJZmLD4bpScZGGFMzbDVlr2j9oLNO7vbV2_PU5izmVXJwHTOPOtdIBF1OL9czXLP-HnWmdi7ZDe3KZwR_IstJ2/s640/20200814_144227.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdkmJVj2SMUvpm_y96yt5SaE8zu7bEhxyjtbBhmmH9Ra0gnjMfZgKJwIowbhdNl3P45Y0A4WMSzSvbPASSbsSEM0I8T34tV8VJOyn2v5tcm8X_kW6ZMkLbrb2k1IU20fcZuXyZFP3J/s2048/20200814_144251.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1406" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgdkmJVj2SMUvpm_y96yt5SaE8zu7bEhxyjtbBhmmH9Ra0gnjMfZgKJwIowbhdNl3P45Y0A4WMSzSvbPASSbsSEM0I8T34tV8VJOyn2v5tcm8X_kW6ZMkLbrb2k1IU20fcZuXyZFP3J/s640/20200814_144251.jpg" width="640" /></a></div><p>Something else that I didn't have a good place to include, are these Celt slingers from Rapier. I bought them in the beginning, just trying some things out. There are two fairly large Celt armies in our club, so Celts have not been my priority, as I can rely on other people's Celts to join my Carthaginians. The Numidians and Spanish in the club are more limited, so I focused on building larger forces of them. However, I would at this time like to expand the Celt contingent, again into a balanced force, though a smaller one. Something like 4 bases of formed infantry, 8 bases of warband, and maybe using the same trick I used with the Spanish heavies, 3 bases of heavy cav and 3 bases of light cav. A small, but useful force. For now though, I have only these...<br /><br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPr83HMrleJ8c1rYjOsgRMBDkrQ7n8cIK9iBd1tPG7hFfQsfw4sIo74dQCnLE2APFcJP_ulY9T29wRW0jH0962c6an-Kn58NCIlVIsnfmSDNITEOlX2i_5Z-mFeORMo79vymV3bu7Y/s2014/20200814_144301.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1242" data-original-width="2014" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEiPr83HMrleJ8c1rYjOsgRMBDkrQ7n8cIK9iBd1tPG7hFfQsfw4sIo74dQCnLE2APFcJP_ulY9T29wRW0jH0962c6an-Kn58NCIlVIsnfmSDNITEOlX2i_5Z-mFeORMo79vymV3bu7Y/s640/20200814_144301.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhywVCxjOVaeNKOBbOMQhV-t0v7Q8TQvoUrbTiSTiQagEcF3N_clRoj48AHtyRvXmmSgkI06wUpcxOah7tlmNwRcMoCnTee0xgxCWVxM0Jz8Euox_g7Zl9ruOds4bfd3XnECNvSkNRO/s2048/20200814_144232.jpg" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1301" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhywVCxjOVaeNKOBbOMQhV-t0v7Q8TQvoUrbTiSTiQagEcF3N_clRoj48AHtyRvXmmSgkI06wUpcxOah7tlmNwRcMoCnTee0xgxCWVxM0Jz8Euox_g7Zl9ruOds4bfd3XnECNvSkNRO/s640/20200814_144232.jpg" width="640" /></a></div><br /><p>Sometime soon I will post a combined army, something to show how the Punic army would look going into battle.</p><p><br /></p><p>Thanks for reading.<br /></p><p><br /></p><p><br /></p><p><br /></p><p> <br /></p><p><a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-carthaginian-army-in-6mm.html"><span style="color: black;"></span></a><br /></p><p><a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-carthaginian-army-in-6mm.html"><span style="color: black;"></span></a><br /></p><p><a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-carthaginian-army-in-6mm.html"><span style="color: black;"></span></a><br /></p><p><a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-carthaginian-army-in-6mm.html"><span style="color: black;"></span></a><br /></p><p><a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-carthaginian-army-in-6mm.html"><span style="color: black;"></span></a><br /></p><p><br /></p>Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com6tag:blogger.com,1999:blog-9206751061359112024.post-3713029658890682662020-08-15T14:28:00.000-07:002020-08-15T14:28:07.648-07:00Age of Hannibal: 6mm Numidian Army<p> Howdie.</p><p> You might be asking yourself... "Numidian Army? Who does that?" Well, obviously I am not the only one, but its not exactly in the top 10 favorite ancients armies. My Numidians are primarily to provide a supportive contingent to my Carthaginian army. However, by buying just a few extra miniatures, I was able to form a 30 base army for Age of Hannibal. Its unlikely I would ever use all 30 bases as part of a Carthaginian army, but this allows me to entertain scenarios such as ones where the Numidians may find themselves independently fighting either the Carthaginians, or, after the fall of Carthage, the Romans. It also allows me to cheat a little with bases if I am short in one place or another.</p><p>For me it feels better to think of purchasing "armies" rather than just bits and pieces. So, instead of just a few bases of light horse and skirmishers, I have a force that can be fielded on its own. Within its own limitations and troop choices, this is a relatively balanced force<br /></p><p>Anyway....</p><p>Here is my commanding Numidian general, in the form of a darker skinned Hellenistic commander on a base with a few Numidian infantry from Baccus. Most of this army are Baccus figures, but there are a few bases of Rapier Miniatures (as previously discussed in my post about my <a href="https://miniwrath.blogspot.com/2020/08/age-of-hannibal-carthaginian-army-in-6mm.html">6mm Carthaginian Army ).</a></p><p> </p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQVBVZQCGBknNlwz_joGMMUzhmDP0QQOGxFNSCZmbpwv2XHG0orxO1B1hZO5-McTZJgspcuPGdqzGKoXmUZ7q3BFS0TY-Srs1otmKMHf8BiTaB41KVYuD_yxJa_71oC5oERxLotus5/s1445/20200814_163650.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1137" data-original-width="1445" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhQVBVZQCGBknNlwz_joGMMUzhmDP0QQOGxFNSCZmbpwv2XHG0orxO1B1hZO5-McTZJgspcuPGdqzGKoXmUZ7q3BFS0TY-Srs1otmKMHf8BiTaB41KVYuD_yxJa_71oC5oERxLotus5/s640/20200814_163650.jpg" width="640" /></a></div><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwdpW2AvPfwBfA3oQjZczeuvyvRsnhYOhTtql19M-hOGdsJ5DtYi886oAcYFb0sHN8NGj_hrcEb9YRHh4U5wVF-tpVXsWj5OQJ58WU0iGs1xOSWD63aADUJ6ER-BJUqZ4798UK8k8K/s1421/20200814_163613.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1069" data-original-width="1421" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhwdpW2AvPfwBfA3oQjZczeuvyvRsnhYOhTtql19M-hOGdsJ5DtYi886oAcYFb0sHN8NGj_hrcEb9YRHh4U5wVF-tpVXsWj5OQJ58WU0iGs1xOSWD63aADUJ6ER-BJUqZ4798UK8k8K/s640/20200814_163613.jpg" width="640" /></a></div><br /><p></p><p> This is the entire army... in addition to the command base, there are 10 bases of Light Infantry, 10 bases of Skirmishers with Javelins, and 10 bases of superb Light Cavalry. It is the light cav that are the most important to the Carthaginian army, in particular to the campaign of Hannibal. Hannibals' one great battlefield defeat, Zama, was the one battle he did not have a superiority in the area of Numidian light cav. Altogether, this would be a sizeable army... though, a very limited one. While the light cav I talked about were extremely useful, even they lack the punching power needed to crack formed heavy infantry. This is a mobile but light army.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPfFTY-LMSf1SDUku5gwEdXzik9HK-gbvL3SPJk2ochyphenhyphen50elQBZOaNeVsKtVl2aSNFkkLmCe5OThO0RIKAG-oAosaahxk06LzcxcqIlpDumjnU7vtOvLgOWLMNDlNpL8doAIRlhR44/s2282/20200814_163953.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1015" data-original-width="2282" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgPfFTY-LMSf1SDUku5gwEdXzik9HK-gbvL3SPJk2ochyphenhyphen50elQBZOaNeVsKtVl2aSNFkkLmCe5OThO0RIKAG-oAosaahxk06LzcxcqIlpDumjnU7vtOvLgOWLMNDlNpL8doAIRlhR44/s640/20200814_163953.jpg" width="640" /></a></div><p>I truly intended to create a few bases of "regular" formed infantry. I just could not do it. The Numidian infantry did not seem to have an intrinsic type of troop I felt would stand toe to toe with say Hannibal's African veterans, or Roman legions. So, I ended up creating 10 bases of light infantry (which to be honest, I could also field as rabble if needed). I did this by making two sparse ranks of only 5 or 6 models each (compared to the formed infantry of 3 full ranks with 7 or 8 miniatures each) with 1 or 2 additional models deployed in advance of the lines. They look distinct from both skirmish bases and heavy infantry bases. <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnw3AvEErFkCs0H44mkFQN_0MsMivVpAzfS4TziYlMg_kDatDFQsNRgzyEm2qIMN-6tj9ISfjnx9G72Yxmtti0CmbJV7KBAMYjmnJ0IljDMiwcmStDNmTt6JWc3b28UAvi9tW0tJd6/s2747/20200814_164008.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="909" data-original-width="2747" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgnw3AvEErFkCs0H44mkFQN_0MsMivVpAzfS4TziYlMg_kDatDFQsNRgzyEm2qIMN-6tj9ISfjnx9G72Yxmtti0CmbJV7KBAMYjmnJ0IljDMiwcmStDNmTt6JWc3b28UAvi9tW0tJd6/s640/20200814_164008.jpg" width="640" /></a></div><p>I also formed 10 bases of javelin armed skirmishers, using the same models as for the light infantry. 2 of these bases (the 2 in the lower middle and lower right positions in the image below) are Rapier, the other 8 are Baccus. These can be useful, to provide additional skirmishers in a battle when needed.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ANoC340Q1XEOwtXz2SfRQTFI21laf5AKKw1reqIPfEymbU5v8f7ii04Ua6R_W4SfTLW6YRCnUQHAM92dtIurHxKMvA7pnWaIUF7OVSdzYLY52hF6nOkYQcpr-oPDs8JJRooXHYlL/s2048/20200814_164020.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1159" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh0ANoC340Q1XEOwtXz2SfRQTFI21laf5AKKw1reqIPfEymbU5v8f7ii04Ua6R_W4SfTLW6YRCnUQHAM92dtIurHxKMvA7pnWaIUF7OVSdzYLY52hF6nOkYQcpr-oPDs8JJRooXHYlL/s640/20200814_164020.jpg" width="640" /></a></div><p>Finally, there are 10 bases of Numidian light horse. Since light cav have no front facing in Age of Hannibal, I chose to base then performing a turn.... they do actually have an identifiable "front" but look nice in groups of 4, forming a circle. 8 bases are Baccus, and 2 are Rapier.... one base has a skirmisher on it as somehow I came out 1 horse figure short. In the last image, you can see from left to right, Rapier skirmishers, Baccus skirimishers, and Rapier light horse.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7SEf8zLiTb9R1WVIzxe6aF34gxnp2RV0XOrKi6X5aWBOAKy0k9JEt0_t3ovVyH_VF9o8KG-DPB7y_v7eWmPYrqZQM8HMtx4vJHSd3mDKOMob2uGkVRpoFJTs0aYM-fzc0Dx5HkDBm/s2048/20200814_164031.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1265" data-original-width="2048" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg7SEf8zLiTb9R1WVIzxe6aF34gxnp2RV0XOrKi6X5aWBOAKy0k9JEt0_t3ovVyH_VF9o8KG-DPB7y_v7eWmPYrqZQM8HMtx4vJHSd3mDKOMob2uGkVRpoFJTs0aYM-fzc0Dx5HkDBm/s640/20200814_164031.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9fV-6pKBSJjCziC3NjeaEqIpbxPOcwo9FMI1s_EcXos4OFM1eP6zSzz0bQXuChCw4Nq_eKp6qMsxU6XHqBs2Rf-1cGuuGxmFXcLNbqZ9a5ENzWyrNsMRif4Zg3Coy547kYM9EzC46/s1925/20200814_164037.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1377" data-original-width="1925" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEg9fV-6pKBSJjCziC3NjeaEqIpbxPOcwo9FMI1s_EcXos4OFM1eP6zSzz0bQXuChCw4Nq_eKp6qMsxU6XHqBs2Rf-1cGuuGxmFXcLNbqZ9a5ENzWyrNsMRif4Zg3Coy547kYM9EzC46/s640/20200814_164037.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk9sI8g8xYxO9QHJhfIvpsc3vi5Cm2D38iZ-tf5b0aI1YqE-ddeXakAeS9RigzSG6X-Q-pHDsXgLCj3bY8POGmqQfF6SgeOJTZsd7XwPG2-N1on3mOM1EVJgpTFtkDSkjCY9nDf7gf/s2585/20200814_164043.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="993" data-original-width="2585" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhk9sI8g8xYxO9QHJhfIvpsc3vi5Cm2D38iZ-tf5b0aI1YqE-ddeXakAeS9RigzSG6X-Q-pHDsXgLCj3bY8POGmqQfF6SgeOJTZsd7XwPG2-N1on3mOM1EVJgpTFtkDSkjCY9nDf7gf/s640/20200814_164043.jpg" width="640" /></a></div><p> </p><p> I think I could borrow a base or two of elephants form the Carthaginians to field with these Numidians, and it would look perfectly fine.<br /></p><p>Not exactly a world conquering army, but a nice one to have. My next posting will be on my 6mm Iberians, who form what I would consider a much more formidable force, one that fields better and fights harder. More on that later.</p><p><br /></p><p>Thanks for reading.<br /></p><p><br /></p><p><br /></p><p><br /></p><p><br /></p><p> </p><p> <br /></p>Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com4tag:blogger.com,1999:blog-9206751061359112024.post-45447164672952911322020-08-14T17:03:00.003-07:002020-08-15T06:21:27.824-07:00Age of Hannibal: Carthaginian Army in 6mm<p> Howdie.</p><p> As you may be aware, I was involved in part of the development of the Little Wars TV ruleset, Age of Hannibal. Actually, I even provided the cover art....</p><p><a href="https://miniwrath.blogspot.com/2014/10/hannibal-barca-portrait.html" id="Hannibal" name="Hannibal">Hannibal Portrait</a></p><p> Not surprisingly, I have a few miniatures in 6mm for this game.</p><p>I will be following up with additional portions of my Punic army in the near future, but for now, I will only be discussing what I consider my "Carthage specific" portion of the army. Given the nature of the Punic military, it will be understandable that this force of mine is separated into contingents.</p><p>Here we have the full weight of Carthage, 23 bases of troops (12 formed spear infantry, 6 heavy cavalry, and 5 elephants) with three commanders. This represents the smallest of the three contingents in my Carthaginian army.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjElOvnvNmu_WSqHT4VcqsIqfj_DNDiuDVsVzaN-l8iOFHRGtIQ63wOLOQADPzp6FRHAgQQX2xUr3AwAKROS7RF08wPdo-IIk28zs4X2K7h22EVDFw0jKjHl70NV1dGu0OfvRVcDwcd/s2595/20200814_163142.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="894" data-original-width="2595" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjElOvnvNmu_WSqHT4VcqsIqfj_DNDiuDVsVzaN-l8iOFHRGtIQ63wOLOQADPzp6FRHAgQQX2xUr3AwAKROS7RF08wPdo-IIk28zs4X2K7h22EVDFw0jKjHl70NV1dGu0OfvRVcDwcd/s640/20200814_163142.jpg" width="640" /></a></div><p></p><p> When first choosing my miniatures, and before we had fully worked out the system, I decided to purchase small amounts of both Baccus and Rapier miniatures. Both are 6mm, and both I think are fine ranges. You will notice that the Rapier is somewhat larger than the Baccus. Ultimately I chose to fill out my armies with Baccus, but the Rapier provide some variety to my army, and would certainly be an option for anyone's army. Both paint up fine.<br /></p><p>Here are the commanders, a general and two captains or sub-commanders. I have used the general as Hannibal, however, I think I need a base with more flair to represent him. I do have additional unpainted leaders, and may make a decision about the elephants, discussed below....</p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpkpNgG-FEriT7bXrMKcIF6Sh3gvan95fGUgK8LTOetm-cbYBTzcEcNNytC4O3C-BXO_ivkbwx9Jak_dMuTBknoXdejeGWgWhZfBOUglhGhHJTqxnldC_2cUGm3PQcMkEMIJpkMZYI/s1857/20200814_162908.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="933" data-original-width="1857" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjpkpNgG-FEriT7bXrMKcIF6Sh3gvan95fGUgK8LTOetm-cbYBTzcEcNNytC4O3C-BXO_ivkbwx9Jak_dMuTBknoXdejeGWgWhZfBOUglhGhHJTqxnldC_2cUGm3PQcMkEMIJpkMZYI/s640/20200814_162908.jpg" width="640" /></a></div><p>Here I have the core component of the Carthaginian infantry force, 4 bases of Baccus African infantry and 4 bases of Veteran infantry. <br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyw8VPsE_99UXPlOfjAbEuY7SfTWs17smT8QnoyXmTCFGodfXvfBh08vzJxshLcI2BxcrXacsOUigqPzZv5KygIw2OZofnJW8J0uVs3CHxlj9K1yXY9AL0BDvstJ4KO5ZL-XezWiGt/s2565/20200814_163151.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1219" data-original-width="2565" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjyw8VPsE_99UXPlOfjAbEuY7SfTWs17smT8QnoyXmTCFGodfXvfBh08vzJxshLcI2BxcrXacsOUigqPzZv5KygIw2OZofnJW8J0uVs3CHxlj9K1yXY9AL0BDvstJ4KO5ZL-XezWiGt/s640/20200814_163151.jpg" width="640" /></a></div><p>They are supported by 2 bases of Rapier Punic Heavy Infantry and 2 bases of Rapier Libyan Heavy infantry. Having different bases does allow to have different troops in your army be readily identifiable... or could even form part of an opposing force, like, say, rebelling mercenaries. There are also a grand total of 6 bases of heavy cavalry, which are 5 bases of Baccus and 1 base of Rapier. This is too much heavy cav at the scale we normally fight battles at in Age of Hannibal. However, when first organizing them, I was not sure. Now, I definitely do not have need of so many... and I also found I did not like the look of the 3x3 ranks I put the Baccus in.<br /></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_BEqvieX0Gs1-yJ09EPbliw4RqZf05f8OP6Y9EtTfKmbjw-xs0gJTZHB_nNh9PD7bhwbOwDeq3-fXbANcIXqc_aL7UR4gkkL6kbaulq3CRVJN_fduXdo0sNgH0k3ddp135aeCEmta/s1925/20200814_163241.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1249" data-original-width="1925" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEh_BEqvieX0Gs1-yJ09EPbliw4RqZf05f8OP6Y9EtTfKmbjw-xs0gJTZHB_nNh9PD7bhwbOwDeq3-fXbANcIXqc_aL7UR4gkkL6kbaulq3CRVJN_fduXdo0sNgH0k3ddp135aeCEmta/s640/20200814_163241.jpg" width="640" /></a></div><br /><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4XAsNGd375I0BbUhFp3dKVKcFSlAFsMAM_5Q2RYWwTtm4S63dbzWlSigfIQ4nce-G0xCQMMeEXPU5sZ-CtGbL6s-yMMGglDWyq8OBkj0vdbjEyG9OdeJhpMTyXmfNzV9FjjOcbD7S/s2037/20200814_163313.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1353" data-original-width="2037" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEi4XAsNGd375I0BbUhFp3dKVKcFSlAFsMAM_5Q2RYWwTtm4S63dbzWlSigfIQ4nce-G0xCQMMeEXPU5sZ-CtGbL6s-yMMGglDWyq8OBkj0vdbjEyG9OdeJhpMTyXmfNzV9FjjOcbD7S/s640/20200814_163313.jpg" width="640" /></a></div><p>And finally, here we have the iconic element of a Carthiginian army, the elephants. There are 2 bases of Baccus elephants, and 3 bases of Rapier elephants. You will notice a sizeable difference between the two. You may also notice that I placed a couple of Numidian javelin men on each, to represent the coordination of skirmishers with elephants in combat. If 6 bases of heavy cav is too many, 5 bases of elephants is way too many. Again, this is because I was not thinking clearly about how to organize armies. I am not sure that Porus would need 5 bases of elephants at Hydaspes.... but maybe. Anyway, I am thinking about dismantling one of these bases (because 4 would be plenty for any Punic battle, including Zama) to secure a single elephant to create a dedicated commander base for Hannibal.</p><p></p><div class="separator" style="clear: both; text-align: center;"><a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJFG_atDegEFfcD_PNQlUwcOg0UTtgsXpd0ijZncwMqLgHa70AWTAajbBuKBns-AdWCc8-0m-j4J8yGlfDc-TgWO1iq1xE8oa4fyxndjXv97vwc0UWhvhOrzEOsk3fFLhVghdFCVj1/s2171/20200814_163158.jpg" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1049" data-original-width="2171" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhJFG_atDegEFfcD_PNQlUwcOg0UTtgsXpd0ijZncwMqLgHa70AWTAajbBuKBns-AdWCc8-0m-j4J8yGlfDc-TgWO1iq1xE8oa4fyxndjXv97vwc0UWhvhOrzEOsk3fFLhVghdFCVj1/s640/20200814_163158.jpg" width="640" /></a></div> <p></p><p>Some other notes.... I recently re-flocked the bases a bit to keep them consistent across all of my forces. Most of the players in out club tend to go with darker, greener, flock styles.... and generally I think players in a club are serving each other better by having similar flock on their bases. There is a visual appeal. However, considering that these troops will fight in battles representing actions in North Africa, Spain, and the length of Italy, I really wanted them to look like they are in a drier, more arid, environment. Not desert, not mountains, but also not a lush loamy farm valley either. Something that would not look out of place anywhere in the Western Med.<br /></p><p></p><p>Anyway, hope you like them, and I will follow up with more of this army. Until then, keep the elephants coming, and maybe learn how to complete sieges....</p><p>Thanks.</p><p><br /></p>Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com6tag:blogger.com,1999:blog-9206751061359112024.post-21775689462987154702020-06-13T08:45:00.001-07:002020-06-13T15:11:30.725-07:00Battletech: Vehicle IdentificationHowdie.<br />
<br />
OK, a little embarrassed... but I can not identify these vehicles. Ral Partha, looks like 1987, definitely look like Battletech (maybe 2x LRM10s in the turret), tracked, pretty big.<br />
<br />
<br />
<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW5iiSS5ErSk2tMHuzRQSBHsMHrfFQCRw0hGEZGJwlmDPN_aZDEjyiw14Oq32-GKC8X1rUVqUfZSXWeo9h64N8bZsJ0qGDTXY5WCrPvOtN8FP4rvvzlLxxpIVrE0vSgfRJTjeTZxrH/s1600/ID+BT+Tanks.jpg" imageanchor="1"><img border="0" data-original-height="687" data-original-width="1600" height="137" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgW5iiSS5ErSk2tMHuzRQSBHsMHrfFQCRw0hGEZGJwlmDPN_aZDEjyiw14Oq32-GKC8X1rUVqUfZSXWeo9h64N8bZsJ0qGDTXY5WCrPvOtN8FP4rvvzlLxxpIVrE0vSgfRJTjeTZxrH/s320/ID+BT+Tanks.jpg" width="320" /></a>
<br />
<br />
Potentially could be O.G.R.E. vehicles, though I could not find an image there either.<br />
<br />
Thanks. - update, mystery solved, these are Battledroid era Hunter Tanks.... very different from current Hunter Tanks. Best match might be something like the Sturmfuer tanks.<br />
<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com1tag:blogger.com,1999:blog-9206751061359112024.post-502765787476409732020-05-10T08:31:00.001-07:002020-05-10T08:31:35.157-07:00WWII Naval: British Aircraft 1/600 Tumbling DiceHowdie.<br />
<br />
I have officially completed all of the 1/600 Tumbling Dice miniatures in my possession. So I of course ordered more, but for now....<br />
<br />
These are my British..... now, I realized I needed to practice identification, because it was not always easy for me. ALso, I did not enjoy assembling the biplanes, even though TD made it about as easy as could be done at this scale. It reminded me of how bad I am at assembling plastic models. Similarly, even though my hand painted roundels are not great (and I admit to giving up on the yellow ring), I still prefer this to trying to work with decals. I had a Viking ship as a kid in the 70's, could never get the shield decals to work right... I think that made me the painter I am today :)<br />
<br />
Anyway, here are a whole bag of things:<br />
4x Gladiators<br />
and 4x Swordfish in business like drab fashion<br />
6x Spitfire (Tropicalized) in two different schemes<br />
6x Hurricanes in two different schemes<br />
6x Fulmar in two slightly different schemes<br />
6x Skua in two different schemes.... looking like a flying transport for a greenhouse<br />
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Now I know my color choices are not ideal, so I relied on the immense variety of color combinations, and as usual went for shades that were bright enough to help make the individual miniature stand out. Overall I am happy with how they turned out. I like the Spitfires, they reminded me of another plastic kit from childhood, a 1/72 Spitifre, which I had at that time painted drab and grey. I think I like painting the British camo patterns a little better than either the German or Italians ones.<br />
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So that is it for aircraft for a while. It always feels good to complete a purchase.<br />
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Thanks.Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com1tag:blogger.com,1999:blog-9206751061359112024.post-4440446205203052002020-05-08T06:25:00.001-07:002020-05-08T06:26:29.758-07:00WWII Naval: Italians over the Med 1/600 Tumbling DiceHello.<br />
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So here is part of my ongoing WWII Mediterranean Naval project, this time showing the complete Italian aircraft that I have so far. I realize I would like to make an additional order, so there will be more Italians, Germans... and there are plenty of British here that I am still working on.<br />
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Another member of our club, Ed, has 1/600 aircraft for this theater, and we have agreed to pool things like Swordfish and Gladiators when needed for GQ games that require more than either of us have individually. But still, its nice to have enough of my own set for running CY6! games, or for smaller air involvements in GQ.<br />
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You will have seen some of the SM.79s already, but there are also 3 more SM.79, 4x CR.42 Falco and 6x MC202 Folgore. What I think I will add are MC200 Saetta, Ro43 and Cant Z.501.... but for now....<br />
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I painted each type with 2 slightly varying patterns, the Italians had plenty of camo designs for many of their aircraft. As a side opinion, they produced some fine aircraft... like everyone else, they have some miserable designs too, but their best work was competitive with their opponents.<br />
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For the MC202 I used the fasces symbol without white background, as this seemed to be how they are usually represented. Now one problem is that there are a lot of aircraft that look similar at this scale, so I am trying to become an expert on wing shape and length. The MC202 has shorter wings than the Spitfire and the larger Hurricane, and also a shape distinctive from either of the others.... which is good, because a lot of high performance WWII fighters seem to have a similar fuselage or body design.<br />
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OK, now to finish my British aircraft, then look to order the things I would like to add.<br />
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<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0tag:blogger.com,1999:blog-9206751061359112024.post-3380066967333028862020-05-03T15:31:00.002-07:002020-05-03T17:20:22.113-07:00WWII Naval: German Air Power over the Mediterranean and North AfricaHowdie.<br />
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Unusual for me, to have two posts in the same day. Just was trying to tinker around while cooking dinner, found out that the fighters paint up pretty quick... so thought maybe I can just finish all of the Germans I have, get them out of the way, as they are only here to support the Italians anyway.<br />
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So...<br />
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Again, I am not 100% on my markings, and I continue to struggle with the Balkan Cross. I chose to only put one on each wing top, just not worth the effort for me to try to put more on.<br />
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What I have are 6x Bf 109Es, painted in two different schemes, one for over Malta and one for over North Africa. Figured that would give me some nice variety for CY6! games, and they still work together for use in General Quarters. Also have 3x Ju-88s, all in the same scheme from Sicily. Included in the shot are the same 3x Ju-86s from the earlier post. I should have also ordered Ju-87s, and if I ever do another purchase, I will likely add those.... but this is basically it for me for the Germans.<br />
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Now what I also did was move along a bit on the bases. These are cheap self-made options, 1"x1" squares with a heavy washer on the bottom, some painted quick and easy desert, some painted quick and easy water. Figure if I have both, I can cover most of my options. I am using Lego's, little base glued to the square, then use of 2x transparent blue and / or 2x clear column pieces to designate a height level in CY6! Cheap enough (even the Legos, when I bought them last year, were not that expensive), heavy on the bottom for stability.... just need to find a speed recording option.<br />
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So there you go, a nice little bunch of air craft to harass the Royal Navy and pals. Or eventually turn on the Italians a little bit later.<br />
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Overall, I found these to be easier to paint than I thought, and with the practice on the Germans, I feel a little better about doing a decent job for the Italians and British.<br />
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Thanks.Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com1tag:blogger.com,1999:blog-9206751061359112024.post-22714587378040634472020-05-03T07:27:00.001-07:002020-05-03T07:27:59.758-07:00WWII Naval: Mediterranean Axis Bombers 1/600 Tumbling DiceHello.<br />
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So, to go with my 1/3000 fleets, I also have 1/600 aircraft, which can be used both for General Quarters, and for Check Your 6!<br />
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Now, this is a new thing for me, painting 1/600 aircraft, and I will need to practice a bit to get better.<br />
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I decided to start with 3x German Ju-86 because they are relatively large miniatures (easier to handle when painting) and also because they are not the most important aircraft I have in my inventory. I am experimenting with a basing system which I have not perfected, but the bases you see are not complete(they would be woefully unstable in a game as shown). I don't think I will keep trying for the Baltic Cross emblem, its just too hard, and will be even harder on the Bf 109s I have in the queue.<br />
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Then, I decided to work on something vastly more important for the Mediterranean.... SM.79s, a workhorse for the Italians. While, like many other early WWII designs, the SM.79 was considered "obsolete" it performed very well in its many roles, including torpedo bomber. I have 3 more SM.79s to paint, which would give me 6 total.<br />
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You may notice Swordfish, CR.42s, Bf109s, Spitfires, Ju-88s, and the other SM.79s in the background. <br />
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I don't think I am 100% on my markings, and the painting is far from perfect, but I think these will serve well enough for my uses.<br />
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ThanksChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com4tag:blogger.com,1999:blog-9206751061359112024.post-66000026578126471992020-05-01T11:56:00.001-07:002020-05-01T11:56:05.434-07:00Warhammer Fantasy: Snotlings for Orcs and GoblinsSoooo ok, wanted to take a quick break and paint something that did not require much effort. I grabbed 4 bases of Snotlings and set forth. Now, I don't game much WHFB, not for years, but I still have tons of things. I have bought, painted, sold, bought again, etc etc so many times its hard to remember what I have and what I used to have. Most of the large Orc and Goblin horde I have is from lots I bought on ebay for cheap. <br />
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Anyway, I thought the Snotlings would be ok to do quick and dirty, so they are not great by any means... but they are done! No flock on them yet. I used a very quick method similar to how I paint 6mm Ancients, so its sloppy and indistinct. The good news is, as my eyesight gets worse the better things look!<br />
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Just crude little paintjobs.<br />
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And here they are with some pals..... Stone Troll, Gobbo Wolfboys, and Orc Boyz.<br />
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Anyway, just a change of pace for the moment.<br />
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Waaaaggghhhhh!<br />
<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com2tag:blogger.com,1999:blog-9206751061359112024.post-25179148610950862692020-04-26T10:51:00.000-07:002020-05-03T07:17:08.802-07:00WWII Naval: Mediterranean Fleets 1/3000 NavWarHello there, been a looooong time since I posted something, been very busy. OK, enough chit chat.<br />
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I had started looking at the Mediterranean Sea during WWII a few years ago after making a impulse purchase of a very inexpensive set of painted NavWar miniatures for the Battle of Matapan. I have purchase Navwar in the past for Cold War Soviets and modern PLAN, and have always enjoyed the miniature line. For WWII, though, my interest has always been with the Pacific War, motivated by boyhood readings of books on Pearl harbor and Midway, and of course, the corresponding films Tora Tora Tora and Midway.<br />
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Anyway, I realized this theater had a lot to offer as it was extremely active, and generally hotly contested. Though the Italians and their German "friend" tended to come out on the losing side in most large surface engagements, it was far from one sided. The Royal Navy took some heavy losses, and despite their superiority in tactics, training, and confidence, were unable to entirely shake the threat of the Regia Marina... the Italian ability, despite being so hampered by fuel shortages and heavy losses, to keep a dangerous presence in this theater locked a large portion of British naval strength here, and away from other critical global regions.<br />
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Well, lets look at some pictures.... I don't have pictures to post of the Matapan fleets, but I have all the ships involved in this in addition to the following. I also have quite a bit of British stuff to still paint, and some more cargo ships.<br />
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The Regia Marina additions to the Matapan force (and actually, I have duplicate Trento and Trieste cruisers now).... the Roma and Vittorio Venetto (the Matapan Littorio is flagged as the Littorio), Andrea Doria and Caio Duilio, Conte di Cavour and Giulio Cesare, and the Aquila. They are supported by the Trento and Trieste... the Guissano, Bande Nere, Barbiano, Colleoni.... the Luigi Cadorna and Armando Diaz.... the Emanuele Filiberto Duca d'Aosta and Eugenio di Savoia... and the Montecuccoli and Montecuccoli. They are in turn screened here by 3x Folgore DD, 4x Maestrale DD, 6x Navigatori DD, 3x Freccia DD, 3x Spica TB, 4x Marcello SS, and also 3x German TyVIIc SS. <br />
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Unfortunately, I never seem to have good photos, so these tend to be off-shade and blurry, unfortunately :)<br />
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I did try to work in the barber pole markings, and also some of the camouflage patterns put in use by the Italians. Doing this on 1/3000 destroyers is "difficult" so I mostly tried it with larger vessels. <br />
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I think overall the Italians turned out pretty well. I regret choosing too thin a stock for the bases, as the the British and cargo vessels look better on a heavier stock.<br />
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Now, for the Royal Navy (and a few Commonwealth), so far (unflagged at the moment) I have managed to add a fair bit of strength to the Matapan forces. The following are Ark Royal and Eagle, Ramillies and Royal Oak. Now, because of some ordering error I made, I have a duplicate Warspite that I have painted as the Malaya, and two Renown's... one of which I painted with the block pattern for Repulse. Don't hate me too much. There are also the Dido and Phoebe, as well as 4x Tribal DDs.<br />
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I did make a go of several camo patterns for these.... I know it may put the specific model in the wrong year for games, but that is going to happen no matter what, unless you buy duplicates of everything. It does have the advantage of making certain vessels recognizable immediately... in particular for the British as they had so many different patterns to use.<br />
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Finally, here is my first group of various cargo ships and tankers. I kind of bought a spread of stuff, and fully intend to use these anywhere I need to create a convoy. Currently, these are 1x Clan Macaulay, 2x Amarapoora, 2x Scottish Tankers, and 3x Rafaela tankers.<br />
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I have plenty of ships to paint... and a bunch of 1/600 aircraft (an important component of war in the Med)... but I have about half convinced myself to buy enough Germans to fight the well know operations (Denmark Straits, Operation Juno, River Platte), and am thinking about the French Mediterranean fleet also.<br />
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Thanks for viewing!Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com4tag:blogger.com,1999:blog-9206751061359112024.post-18353563847186771272018-02-01T15:08:00.002-08:002018-02-01T15:08:53.726-08:00D&D: Lair of the NecromancerHowdie. My oldest daughter has been interested in playing Dungeons and Dragons. Because it was what I gamed as a kid, and somehow I still remembered most of it, I chose to use the 1981 Basic Boxed Set to start her out with...<br />
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She probably will graduate onto a later version, but for now this will work just fine. As no one else is readily available to game, I told her to make up two characters, I would run two characters also, giving her a party of 4 adventurers to rely on. I would take no part in decisions, but would run "my" two characters intelligently.<br />
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She created a Hafling named Demetrius, and a Fighter named Romulus. I created a Dwarf named Odae and a Magic-User named Bara.<br />
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The adventurers traveled through the village of Strossburg (note: I am not quite sure, but its possible I might run this as a Warhammer themed environment with D&D rules, more or less). While resting at the end, they can't help but overhear the worried villagers complaining of mysterious noises in the night, missing animals, and now even missing people. Eager for adventure, the party decided to pursue the rumors. They narrowed their search to the Strossburg cemetery, learning that there was once Old Strossburg (long since destroyed in a past war and empty) and New Strossburg, which survived and became simply Strossburg. The cemetery appears to be in the midst of Old and New. They choose to wait until the next day to investigate the cemetery, seeing no reason to do so in the dark.<br />
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The party begins their investigation, which takes them further away from
Strossburg and towards he ruins of Old Strossburg. They are suddenly
beset upon by a trio of emaciated wolves that strangely attack a well
armed party in midday. There are a couple of hasty bow shots before the
beasts are upon the party.<br />
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Despite a minor wound, the party quickly dispatch two wolves, and the third flees.<br />
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About this time, the party notices what appears to be a semi traveled path. This leads to a shrub covered mound, that turns out to be a long forgotten catacombs system. They light torches and enter.<br />
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Romulus sustains a minor injury as rotten floorstones give way in the long entrance hall. They enter a corridor connection filled with piles of bones. Some of these bones rise as animated skeletons that attack.<br />
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The fight here is quickly over, but not before the party takes several wounds. Without a Cleric with healing (a first level Cleric would have had no healing anyway), the party is forced to bind their wounds for minor healing (1-2 points... this is a bit of a DM cheat, but not a terrible idea for beginners with 1st level characters). The party locates a silver dagger amid the rubbish.<br />
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The party chooses to enter a dusty cobwebbed corridor. They notice whitish mounds of rubble... which reveal themselves to actually be the webbed remains of rats and other small animals..... this is no ordinary bunch of cobwebs, but the hiding place for a large spider.<br />
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The spider itself was about the size of a small dog, with a milder venom than its larger kin. It pounces on Demetrius and delivers a swift bite. The Halfing's roll against poison saves him from being incapacitated for a day. He and Odae slice into the arachnid, ending its rule in this off-chamber.<br />
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They find a few coins and some pieces of crystal jewelry.<br />
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Going back the unopened door, the party continues forward. They find a short "tee" with three more doors. They hear loud gnashing and rending noises mingled with growling. Leaving that one for later, thy go to the right and open a quieter door. They have found the lair of a foul necromancer (level 3 Cleric) attended to by a pair of armored skeletons (skeletons with an improved armor class. <br />
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The battle is fierce. Demtrius and Odae take wounds, Bara chooses to unleash her only spell, Magic Missile, at the necromancer, then enters melee combat (she had previously voided melee in the other encounters due to her lack of armor and low hit points. The party emerges victorious, but by now are starting to show signs of accumulated damage. They search the quarters, finding two Cure Light Wounds potions and a cache of gold. Strangely, no one drinks from the potions.<br /><div class="separator" style="clear: both; text-align: center;">
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<br />Deciding to save the noisy door for last, they open the other door, finding an unused and dusty catacomb chamber filled with bones which... thankfully... do not rise to attack.<br />
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Steeling themselves for whatever lies beyond, they barge through the final door, ready to face whatever horror has been greedily devouring flesh....<br /><br />
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Ghouls! They have interrupted the feast of a trio of Ghouls! If the necromancer is to blame for the mysterious noises in the night, the Ghouls quite likely explain the disappearances, an quite obviously were in league with the now dispatched necromancer.<br />
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This battle proves to be very tough. One Ghouls is quickly eliminated by a critical hit from Demetrius, and another hacked down by a combined effort... but.... first Romulus, then Odae are felled by the paralysis causing strikes of the third Ghoul. Alone, it realizes it must keep fighting before feeding. Bara moves into melee again to support Demetrius...<br />
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and she too is struck down with paralysis (and barely escapes being killed outright from the hit). Demetrius is left alone to face the final Ghoul. Too bad there were no Elves in the party....<br /><br />Now, as a DM note, despite cheating with the binding to cure a couple of points of damage, I was fully prepared to allow the party to be killed by the monsters, letting my daughter re-roll new characters for another adventure if she liked. So in this case, she would have to run Demetrius, her Halfling, to the bitter end if need be. Also as a DM note, I thought the Cleric and armored skeletons would be the "tough" encounter (well, they were tough).... I had not counted on 3 of 4 party members being paralyzed by the Ghouls! And they almost killed one character from their hits.<br />
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Demetrius is hit... and.... makes his save. He strikes back on the previously wounded Ghoul... and slays it! <br />
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Unable to carry his three friends to safety, and unwilling to leave them behind, he spikes the door shut, attends to their wounds as best he can, and stands guard until they begin to recover.<br />
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They find a mixed variety of coins, and a finely crafted dagger that is a magical weapon +1. They return to Strossburg with their tale. The burgomeister sends a party of villagers to the location to burn it out and seal it forever, lest it become the lair for some new horror. The party must remain in the village for a week or two to fully recover from their wounds.<br />
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So, there it is. A simple, short, and logically designed first time D&D adventure. There will be more to come....<br />
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Thanks,<br />
Chalfant<br />
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<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com2tag:blogger.com,1999:blog-9206751061359112024.post-84486798065579184832018-01-07T12:05:00.000-08:002018-01-07T12:05:07.751-08:00Battletech: The Novels, Oh So Many Novels!Howdie.<br />
<br />
So, over the past few months, I have been re-reading (or in the case for a handful, reading for the first time) the series of Battletech novels. I have owned all of the pre-Dark Age novels, sometimes several times over.... so currently I am missing a few (like The Sword and the Dagger, which I did own, and read twice in the past). However, I have most of them...<br />
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I read them in publication order, which is not exactly in chronological order. I did read other things in between, as nearly 60 BT novels is hard to digest all at one time. Lots of non-fiction, lots of historical, after every few BT books. <br />
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Why did I do this? I am not really sure. A little immersion, a little bit of trying to create a firm picture of the Battletech-verse as depicted in the novels. Maybe. It is somewhat hard to do as there are inconsistencies related to the wide array of authors contributing to the series, and not always even contributions from the major authors. And its a made up sci-fantasy setting with its own laws of how societies work.<br />
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Anyway.....<br />
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I tried to pick what I thought were the five worst novels in the series. This is what I went with, your mileage may vary, and there were plenty of other stinkers lurking in the mix I could have grabbed too...<br /><br />
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Ghost of Winter... don't buy it. Its not just a bad BT novel, its just plain bad. Star Lord... don't buy it, its pretty bad. Freebirth... I should have liked, I enjoyed all of the other Thurston novels, this one is just kind of a silly (silly in an already silly genre) plot, and I could not really like it. By Blood Betrayed, ok, not horrible, but representative of a number of other mid-series BT novels that kind of meander. I found that several authors, even ones that did impressive earlier (and sometimes impressive later) work in the BT series, such as Stackpole, Charrete, Thursont, even Coleman, seem to have written mediocre novels in the middle. This may in fact represent some editorial pressures, or factors related to the game side of the business that is not entirely the fault of the authors... I don't know. Anyway, filling out the list is Far Country, which is not terrible for cheap sci-fantasy fiction, just that it is not really a BT novel in many ways. The biggest is that it introduces a sentient alien race. It used to be my #1 worst novel, but looks like a best seller compared to Ghost of Winter.<br />
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So what are my favorites? This was much harder as many of them are representatives of linked books, min-series within the BT novels.<br />
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This list could change very easily, and I am going to cheat. Decision at Thunder Rift, the first BT novel I read many many many years ago, and I still like it. Nostalgia, or just setting up the typical BT overly complicated political betrayals for virtually every plot of every BT novel to follow... but I still like it. Prince of Havoc... I like the Twilight of the Clans mini-series (yes, Freebirth is in that mini-series), I think this one caps it quite well. Lethal Heritage, bringing us the Blood of Kerensky trilogy, and changing the BT universe a bit. Falcon Guard, the cap of the Jade Phoenix trilogy... at one time I did not like this trilogy all that much, but found it to be more compelling this time around. Threads of Ambition of the Capellan Solution binary.... probably Loren Coleman is my favorite author for BT novels (despite a couple that are so-so... again, those mid range books). I could easily have included one of the Warrior trilogy, very good books for the BT universe.<br />
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Typical plot.... you show up, either the locals or more likely your boss betrays you, you lose someone close to you, fight against adversity, and overcome. Main character is incredibly talented and able to outperform mere mortal peers. That is like 75% of the novels. Still, fun to read if you like the background.<br />
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The Dying Time.... so basically Gressman is hired to write a book and kill off the entire Grey Death Legion.<br />
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Test of Vengeance... not a big hit with me, but interesting to have an Elemental focused novel.<br />
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Price of Glory... the most pivotal novel in the series as it impacts the BT-verse. Loosing all of that lostech on the Inner Sphere.<br />
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Blood of Kerensky (yes, I liked this trilogy very much)... so in a very short period of time, a couple of centuries, you create a completely, I mean a completely, different society. Hunh.<br />
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Anyway, taking a major pause before entering the Dark Age series. Not sure about all of this, curious how the Jihad plays out. I am sure to enjoy reading some of those, and sure to not enjoy some others. We will see.<br />
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In the meanwhile, I will plan on reading a trio of non-fiction, nature-oriented books... A Walk in the Woods, The Wild (which I have read before), and River Monsters (book for Jeremy Wade's series). More sunburn and mosquito bites, less man made lightning and betrayals.<br />
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ChalfantChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com1tag:blogger.com,1999:blog-9206751061359112024.post-78227213186863282222017-12-30T13:56:00.002-08:002017-12-30T13:56:51.581-08:00Battletech: Infantry, Armor, PlastechHowdie. I used some spare time to put together a combined arms package... in the course of this I encountered some problems related to infantry in Battletech, which I will discuss towards the end of this blog post. First, I need to display the group I painted....<br />
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Its a fairly large group, representing a decade of collection (all of the vehicles were purchased at least ten years ago).<br />
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First are some tracked tanks, 2x Alacorn (nobody ignores triple mount gauss rifles) and 2x Patton/Rommel.... these are always interesting as they can be more than one thing... and, they have the distinction of being Battletech vehicles that actually look like tanks!<br />
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Then there are the hovertanks.... 2x Condor, 2x Drillson, and 2x J Edgar. Now, for the Condor, because of the great lapse in time since I had opened the blisters, I lost one of the turrets. I took a spare piece laying around and just glued that on top, hoping to 1) finish the miniature and 2) maybe make it look like the Davion version with 2x AC5s. (shrugs shoulders)<br />
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Overall, I like how the vehicles turned out, I like some of my camo color choices, but beauty is in the eye of the beholder.<br />
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I also painted a lance of Plastech miniatures in my mountain camo scheme.... Atlas, Trebuchet, Panther, and Hunchback. Now, the old Plastech were a bargain in the day.... and some of the sculpts (in my opinion, the Locust and Atlas in particular) are good, where as some (in particular the HUGE Catapult) are not. These do not paint up the same as metal figures, though as hard plastic are really better than the soft plastic sets that came out at different times. Anyway, I have a bunch of these laying around from the late 90's, figures I could knock out these 4 quickly, and I was right.<br />
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Finally, the infantry. This is a complete old pack of Kurita infantry. The stands include a variety of weapons, I really did not know how to split them up. AFTER I finished painting a few bases I realized I could have organized them better, but what the hell, these will work. Basing... well, more on basing below. I created 7 bases of 9 figures, and 3 bases of 7 figures. Overall, I think they painted up quickly, turned out pretty decent. Ironically, painting huge numbers of 6mm ancients helped make painting these a breeze.<br />
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OK, so now comes the infantry rules ponderings.... as I was organizing these, I realized it was not easy to determine how to base them. Previously, I had no trouble basing 5 Elementals on a single base, because that works out great. Infantry, however, in Battletech are organized into 28 man platoons (or 21 for jump infantry), and a platoon is treated as a single entity. <br /><br />I came across some pertinent musings on the Paint it Pink blog... I won't link to those, I am not sure of the etiquette of doing so, but essentially there were some very similar ideas being kicked around. Paint it Pink went with small bases of 3 figures or so, creating going with a 1:1 representation. I think I will also go with 1:1 representation, but (obviously) I decided on squad basings of 9 (or 7) figures.<br />
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On my Battlescape terrain, it is just possible to clump 3 bases together into a hex, though it could get a bit out of hand pretty quickly as they all drift across the hex lines... this method allows the rules to work as is, but also allows a proper 1:1 figure representation, and looks cool.... Paint it Pink pointed out that infantry are the only thing in Battletech not represented properly.<br />
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Now, this will not work on the hex maps, if you do not use Battlescape. If you game miniatures without hexes at all, it would work perfectly as well, but on the maps..... you end up with a squad base in three adjoining hexes. In this image you can see that, and also the way the game represents platoons, a single base/counter for the entire platoon in a single hex. It just does not look right.<br />
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What I decided to go with, as reflected in how I based the miniatures, is an abstraction where one base is designated (and will have to be marked clearly somehow) as the platoon center. This means all firing to and from the platoon, and movement, is based solely on this base, the other bases will be in adjacent hexes for visuals only.<br />
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In the above image, the forward central base is the "active" base. This method has the ability to work with hex maps also. And to continue the abstraction, you can remove a base when the platoon reaches 18 men, and another base when it reaches 9 men.<br />
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But why stop there? It occurred to me that one way to give infantry a little extra oomph in games, and it is a very little extra, is that they fight as full bases regardless of casualties. For example, the platoon would count as a full 28 men until it was reduced to 18 men... and a full 18 men until reduced to 9 men... and a full 9 men until completely eliminated. Its an idea I have not tried out yet.<br />
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Then again, at that point, why not let squads separate and fight independently? A platoon becomes 3 separate bases of 9 man squads....<br />
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As much as I love the Battletech-verse, I admit there are glaring problems. Number one for me has always been the ranges... I don't care about the excuses, it makes no sense to me, ha ha. But the arrangement of movement and range makes the game work, so not much you can do about it, and you can squint your eyes and say its abstracted instead of literal (as in, this weapon only has a 450m range... what?!?@!?).<br /><br />A different glaring problem is that question of infantry. The armies are a few thousand men, and in game terms the infantry are potentially dangerous to mechs.... so why are the army numbers not more realistic? I get the idea that most inhabited planets have low populations, so the armies would be small. But there are worlds that are densely populated, meaning there should be millions of soldiers, not just a few thousand. A world unable to field mechs would raise a million men armed (on the squad level) with readily producable anti-mech weapons. Light, certainly, but effective en masse.<br />
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Well, I am starting to board the train to Loco City, so I better stop now. I think I have decided on how to represent infantry in my games.... now all I have to do is convince my fellow gamers to let me try these ideas out. SO I either have 2 regular platoons, 1 jump platoon, and 1 company command squad (per my ideas)... OR... I have 7 regular platoons and 3 jump platoons (per standard Battletech rules).<br />
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Either way, I can't wait to try them out.... and looking forward to seeing how well they do against some Clan Elementals (!!!!!!!!!).<br />
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Thanks for reading.<br />
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ChalfantChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com1tag:blogger.com,1999:blog-9206751061359112024.post-58384695998064175862017-12-23T12:41:00.000-08:002017-12-23T12:41:06.938-08:00Battletech: More Jade Falcons... Fast Paint!Howdie.<br />
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I ha today off, so spent a couple of hours hastily painting some previously assembled, based, and primed mechs.<br />
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I had a group of 7 Clan mechs and they have now been painted to match
my previous Jade Falcon force... included are a Night Gyr, Marauder IIC,
Puma/Adder, Glass Spider, Vulture/Mad Dog, Behemoth/Stone Rhino, and
Warhammer IIC...<br />
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<br />The Marauder IIC and Warhammer IIC were previously poorly painted in a metallic green by someone else (seen <a href="http://miniwrath.blogspot.com/2016/03/battletech-jade-falcon-and-smoke-jaguar.html" target="_blank">here </a>), one small piece of the Maruader is missing. I don't normally do a lot of repainting, since, I have so much unpainted to worry about... but, in this case, I wanted a larger, consistent, group of mechs for my "Episilon" force.<br />
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Now, overall, these 7 mechs are a tad on heavy side, with only the Puma not being heavy or assault. So, I think I need to work in a couple more light mechs to help offset the average weight.<br />
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Here is the entire expanded group, 18 mechs and 5 stands of Elementals...<br /><br />
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So, not sure if I want to bring the force above 20 mechs or not. I may add a Dasher and a Jenner IIC, both of which I have had for some time, but have not gotten around to painting. Still not sure if these two should be assigned to my Smoke Jaguars, I would like to bring them up to at last 15 mechs. maybe 20. We shall see.<br />
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Actually, we shall see when my sudden Battletech painting spree comes crashing down.... I guess I will have to ride it out until it does. Thanks for reading.<br />
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ChalfantChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0tag:blogger.com,1999:blog-9206751061359112024.post-66214550501101946132017-12-22T12:24:00.001-08:002017-12-22T12:24:36.838-08:00Battletech: The Black Widow CompanyHowdie. Natasha Kerensky rides again.... as part of a project I painted the 12 mechs indicated in the old FASA scenario book, all of them 3020's designs pulled from the original set of 14.<br />
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Now, not wanting a grey hilight I chose to use a very dark but translucent blue to drybrush these miniatures. What is interesting is that to the naked eye the blue is not there... but.... when under the flash of the camera, it shows up. A curious effect, but the black looks pretty good overall. I tried my hand at painting on representations for Wolf's Dragoons and the Black Widow Company, with less than spectacular results. I just don't like using transfers.<br />
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This early shot shows that blue under the flash....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM6yuvE4Kvn32eXuGu_keHBg_K_L-wH-EH19Kmu3YPi2YMbaZ7wsptX2wLOVPS0qXN53a57tYhLmkGHNdpyR_Y2ZcSLQYtXQghF717iX9gna6VwQKAG_zkzsXqWnaJW9XEeWV69nHC/s1600/100_8645.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1006" data-original-width="1600" height="201" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgM6yuvE4Kvn32eXuGu_keHBg_K_L-wH-EH19Kmu3YPi2YMbaZ7wsptX2wLOVPS0qXN53a57tYhLmkGHNdpyR_Y2ZcSLQYtXQghF717iX9gna6VwQKAG_zkzsXqWnaJW9XEeWV69nHC/s320/100_8645.JPG" width="320" /></a></div>
All of the mechs are original metal. Most (I think 9 of them) came from a gaming friend's collection, and the plan is to use them in upcoming games against McKinnon's Raiders as per the scenario book.<br />
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Here is the entire company....<br /><br />
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The command lance consisting of a Warhammer, Marauder, Crusader, and Griffin....<br />
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Here is the fire lance consisting of 2 Archers, a Wasp, and a Stinger....<br />
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And finally, here is the recon lance consisting of a Rifleman, a Phoenix Hawk, and 2 Stingers...<br />
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Overall, I think they turned out well. When you paint all black mechs, it does seem to explain why its such a popular color... in some ways, its very easy, very forgiving. But flat black never looks good as you can not note details very well, so getting some kind of hilight is key to the overall effect. I remember a number of gamers with mechs painted for the Black Widow Company, I find it a bit funny that after all of these years its finally my turn to field Natasha in her trusty Warhammer.<br />
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Thanks for reading,<br />
ChalfantChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0tag:blogger.com,1999:blog-9206751061359112024.post-20616630099298480342017-12-17T11:44:00.002-08:002017-12-17T11:44:30.319-08:00Battletech: Lori Kalmar at Thunder Rift and MoreHowdie.<br />
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Just some more painting progress. I painted a few more miniatures for my mountain camo battalion, a pair of mechs for my white Comstar battalion, a pair of SRM carriers, a unique scheme Battlemaster, and a Locust painted to look like Lori Kalmar's Locust on the Decision at Thunder Rift cover.<br />
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Here is the assorted group...<br />
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Some closer views of the mountain camo, Archer, Rifleman, Griffin, Warhammer, and Catapult...<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOpgcKQSyCkB_2mA5aEMR8g4k-yyWiB38PsGefCssWYg3sWSBMU8Jx76768n6ECNGrgRcC_ZNAdk-h25ZnapU_U1PAVdC39rvLI-wHh_HQ5MWyJowaOWvYOUbreEFJhzWvzJD3XIjD/s1600/100_8627.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="940" data-original-width="1600" height="188" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjOpgcKQSyCkB_2mA5aEMR8g4k-yyWiB38PsGefCssWYg3sWSBMU8Jx76768n6ECNGrgRcC_ZNAdk-h25ZnapU_U1PAVdC39rvLI-wHh_HQ5MWyJowaOWvYOUbreEFJhzWvzJD3XIjD/s320/100_8627.JPG" width="320" /></a></div>
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I tried to pay homage to that old cover. Its a difficult explanation, but I received a number of old mechs from a gaming buddy who is no longer with us. The Catapult, Warhammer, and Rifleman in the mountain camo were from him, as was the Locust. I first intended to paint it to match the mountain camo too, but for some reason decided on Lori Kalmar at Thunder Rift, based on the original novel cover, instead. Its unfortunate that this sort of washes out in the images, because it is actually quite sharp looking in real life, one of the cleanest paint jobs I have done on a Battlemech in a long time. Hopefully some of that carries through.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcgoNKZ5b8tTMCynnI-Njd0pWXSrJ7pZvi4rYwhYbjLffQ32OPYTNfabuwnswSlcogpLmaR87gn9bNp7Fs9nfFEbV45Esgo3JAHe7jO9UGyLJSubNu6NYcGaBtW1fNxC4kJIRfYsjl/s1600/100_8638.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="937" data-original-width="801" height="320" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEgcgoNKZ5b8tTMCynnI-Njd0pWXSrJ7pZvi4rYwhYbjLffQ32OPYTNfabuwnswSlcogpLmaR87gn9bNp7Fs9nfFEbV45Esgo3JAHe7jO9UGyLJSubNu6NYcGaBtW1fNxC4kJIRfYsjl/s320/100_8638.JPG" width="273" /></a></div>
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Here are the remainder, a Battlemaster in unique colors (I think its always good to have a few individuals in the mix, instead of everyone in he same colors), with a Lancelot and Catapult in Comstar white. Finally, there are a pair of SRM carriers, painted differently than my previous pair of "brown" ones. These "green" ones are not quite as nice, but, they will work... and its good to have these available in two different colors.<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO3YS3LOpCfTuMp3b5f_ChsAbXSZeCR08Cce6f3jTeDzCtQtKxDn4h2SX-UCscYn4z7H1xnnHRCT5dC24DnYoPo4_jIpgEe6jdg37i82DE7zpoGhN2rTRYmAUXOCWs2PGzdOCes84g/s1600/100_8643.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" data-original-height="1281" data-original-width="1600" height="256" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhO3YS3LOpCfTuMp3b5f_ChsAbXSZeCR08Cce6f3jTeDzCtQtKxDn4h2SX-UCscYn4z7H1xnnHRCT5dC24DnYoPo4_jIpgEe6jdg37i82DE7zpoGhN2rTRYmAUXOCWs2PGzdOCes84g/s320/100_8643.JPG" width="320" /></a></div>
Speaking of Catapults, here is a mix of different Catapults I have... newer metal ones, newer plastic one, real old real huge Plastech ones, and old "too tall" metal one. I think maybe I like the newer metal ones the best, but its only the large Plastech ones I don't like at all.<br />
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OK, thanks for reading Battletech apparently is a decades long project for me, its fun to paint a few once in a while, but maybe I should start thinking about an end game somewhere here.<br />
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At this time I am in the midst of re-reading the book series, and am currently at the beginning of the Fed-Com civil war (the only book in the pre-Mechwarrior book era I am missing is Sword and Dagger... used to have a copy which I sold 10 years ago, for better or for worse)... but I think I'd still like to game the Tukayyid proxy-for-Terra battles, and/or Exodus Road/annihilation of Smoke Jaguar Clan.<br />
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We shall see.<br />
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Chalfant<br />
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<br /><br /><br /><br /><br /><br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com1tag:blogger.com,1999:blog-9206751061359112024.post-48041755313786837622017-12-03T12:16:00.000-08:002017-12-03T12:16:37.194-08:00Battletech: Trees for BattlescapeHowdie. I have been working on small tree stands to work with Battlescape terrain for my Battletech games. I started off with a mix of different (and inexpensive) small scale trees, using a hot glue gun to affix them to pennies and (for the larger trees) steel washers. In some cases, I clumped 2 or 3 pennies together for a larger stand of multiple trees. Included in this are some rightly colored ornamental trees... I thought putting a few out would make the woods more "alien", or at least more "festive"....<br />
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Afterwards, I affixed a mix of sand and white glue, something to give the stands more texture. Also, this surface is more accepting of paint. This also helps harden the stand. Notice I have been using sheets of paper or plastic grocery bags as this process leaves a lot of little bits of residue.<br />
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After this was dry I painted the bases with a wash of dark brown paint thinned with water. Once this dried, I applied a few different flock... starting with some earth blend turf, then different colors of foliage, making each stand more of a tiny vignette, hoping this helps sell the "woods" look.<br />
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The Battlescape terrain is a bit of work to set up, so i went with some sample shots just to demonstrate the finished look. Appears some Inner Sphere types are tangling with Jade Falcons.... One last part I have not quite decided on is marking the woods hexes so that trees can be removed for the insertion of moving Mechs (like the Banshee in these images), and removed to be able to draw lines of sight (for just about every thing in these images). I do have some battescape terrain sheets that you cut out, which are already marked, making this task very easy. But I don't have a lot of that. I think I will be using small pieces of felt which I can place in the middle of each hex, so that when a tree is removed, it will be easy to see which hex(es) it foes back on.<br /><br /><div class="separator" style="clear: both; text-align: center;">
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Of course, these trees, while on the smaller side, will still work with all larger scales of miniatures, either as full sized trees in 15mm, or understory thickets in 28mm.<br /><br />
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Not sure when I will get to test these guys out in a game, but I will be sure to post about it when I do.<br />
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Thanks for reading, and remember, only you... and your Stalker... can prevent forest fires!<br />
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Chalfant<br />
<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0tag:blogger.com,1999:blog-9206751061359112024.post-21778155135824782252017-10-17T16:56:00.000-07:002017-10-17T16:56:31.477-07:00Shootout: Miami Dade, April 11, 1986Howdie.<br />
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From time to time, I set up tactical simulations of law enforcement gun fights. We recently gamed the FBI shoot out in Miami Dade, which occurred on April 11, 1986, between 8 agents and 2 particularly dangerous individuals wanted for armed robbery and murder. I have run this scenario in the club previously, but this time we used 1/6th scale figures... and, because they were available, 1/6th scale jeeps and kubelwagons filled in for cars. Yes, they do look out of place, but they worked for their purpose, and after a bit everyone responded to them simply as terrain pieces anyway. The son of one of our members actually made up specific representations of the two criminals, which came out quite accurate. The scale created a unique gaming area as we had to use three carefully arranged 4' x 6' tables, and still had to position Hanlon and Mireles far off the table (which was done to allow Orrantia and Risner to arrive on the table).<br />
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The scenario starts at the point that Agent Manauzzi has forced Matix and Platt off the road and into a parking lot. Agent McNeil has pulled into Manuazzi's car, with Agents Grogan and Dove taking a position behind the suspect vehicle. Agents Hanlon and Mireles are some distance away, recovering from a spin out, and Agents Risner and Orrantia have yet to arrive.<br />
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Platt starts the game with a fusillade from his passenger side seat into Manauzzi's car...<br />
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Manauzzi is hit twice, the second round killing him outright.<br />
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After exchanging shots, and realizing he is outgunned, McNeil crawls into the back seat of his vehicle in a desperate attempt to retrieve - and then load - his 870 in the back seat. He has already been slightly wounded. Platt, then Matix, crawl through their car windows, trying to take cover behind the vehicles as they exchange fire with the converging agents. A vengeful Platt takes notice of McNeil...<br />
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He charges towards McNeil's position, firing at point blank range. Despite being previously wounded, McNeil is not hit (against all odds)... he returns fire with the single shell he had managed to load, but also misses, as Platt ducks down.<br />
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Matix puts fire down on Grogan and Dove.<br />
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A blast of birdshot strikes Grogan in the chest... though the wound is only moderate, it sends the agent sprawling.<br />
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In the background, Risner and Orrantia have arrived, and begin to fire on Platt prior to him ducking down. Risner hits Platt in the upper torso, wounding him badly. Matix has also been hit several times, including twice in the right arm and once in the head. Though no single wound is severe, the accumulated damage is taking its toll. Hanlon and Mireles move up, Hanlon to put fire on Matix and support Grogan and Dove, and Mireles to support (rescue) the beleagured NcNeil. Stressed players try to solve the riddle of downing their opponents without being downed themselves.<br />
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A wounded McNeil exits the rear passenger door, scrambling to put new shells into his 870, while Platt is crouched on the other side, his Mini-14 blazing.<br />
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Enraged from the chest wound, Platt pours fire into Orrantia and Risner. Though Risner is missed, Orrantia is hit twice. He is not dead, yet, but is critically wounded and slumps down, out of the fight (viewed in the distance), bleeding heavily. At the same time Matix drops his empty 12 gauge, yanking his .357 from his shoulder hoster. Grogan recovers from his sprawl, going to a crouch, closely supported by Hanlon. He fires ineffectively at Matix. Matix returns fire, hitting Grogan in the chest again, but this time with his .357. The shot is fatal, and Grogan falls in the parking lot.<br />
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Dove has also been hit, though the bullet travels through the structure of the car, robbing it of energy, resulting in a minor leg wound.<br />
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Platt, with nothing to lose, and suffering from multiple hits already, races around McNeil's car firing madly, again missing what should be easy shots... McNeil hastily returns fire, also somehow missing in the scramble, and his 870 goes empty again. Mireles aggressively moves up, needing to get abreast of McNeil in order to not accidentally hit his fellow agent. Mireles scores a single devastating hit with buckshot at point blank range to Platt's head. Platt is killed instantly.<br />
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Once the Mini-14 has stopped, the agents suddenly have more freedom of movement, though they have taken considerable damage already.<br />
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Matix is still in the fight, and he is still dangerously determined. With Platt neutralized, Risner runs forward to close the distance and clear his lane of fire, leaving the badly wounded Orrantia in their car. Despite his own movement, and the partial cover Matix still has, Risner manages a single hit on Matix. Matix is critically wounded and drops to the ground, alive but unconscious.<br />
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The fight is over. Of the eight agents, 2 are dead, 1 is critically wounded, and 2 are lightly wounded. Platt is dead. His partner Matix is critically wounded, and unlikely to survive.<br />
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This scenario is extremely tense for the players. They struggle with decisions about which actions to choose, as it seems like all choices are bad ones. There were some oddities with dice rolling, Platt failing to hit McNeil 9 times at point blank range for any kind of significant damage went completely against the odds... but chalk it up to his erratic movement, and number of hits he had already received. Mathematically Platt should have inflicted at least 4, possibly 5, more hits on McNeil, and even 1 or 2 would have certainly killed or incapacitated him.... but it didn't happen, because there are no guarantees. Which is why we roll dice.<br />
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Matix held up well, pulling his own weight and was completely willing to continue the fight against the remaining 5 agents (two of whom were already wounded) after Platt was killed. The agents were impeded by their inability to coordinate their actions (lack of communication was one feature of the historical event). Here they managed to support one another as best they could, with mixed results. McNeil being saved by Mireles is the best example of this working out for the agents. Despite the apparent retreat of McNeil, the tactical concept was not incorrect, as he was trying to bring a more powerful (at least at short range) weapon into play. Dove, Grogan, and Hanlon ganged up on Matix, assuming (correctly) that their combined fire would win out eventually... though it was Risner making his way past the dead Platt who was able to finally put Matix to sleep, and only after Grogan had sustained a fatal wound.<br />
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It is difficult in some ways to game this type of scenario, a modern one in which some of the actual participants are still living. Still, it is very useful as a demonstration of a number of specific details of the historical event, and offers a spot light on the dramatic impact this day had on how law enforcement officers would be armed in the future. It is also a tough game for the players, because the stakes are high and every decision could force them from the game. I present this scenario with plenty of background information, and we have discussion on various aspects of the weapons, the men, the wounds, and the aftermath.<br />
<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com4tag:blogger.com,1999:blog-9206751061359112024.post-71600941923263140092017-09-07T15:12:00.002-07:002017-09-11T09:47:13.745-07:00Battletech: New Mountain Company and MoreHowdie.<br />
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I have a continuing interest in Battletech, the game itself as a nostalgic journey into the past, but also in the mechs, and background history. So, when I have the time, I paint a few mechs up. I had previously posted about a company of mountain camo'ed mechs <a href="http://miniwrath.blogspot.com/2016/02/battletech-comstar-mountain-camo-and.html" target="_blank">here</a> where you can see 14 mechs painted in grey, tan, and sand. you may have noticed that of the 14, 10 are Heavy or Assault.<br />
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So, I decided to add a company, but make the mix a bit lighter....<br />
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In the mountain camo (all lead miniatures) are a Commando, Thorn, Mongoose, Wasp, Raven, Cicada, Clint, Phoenix Hawk, Wolverine, Flashman, Crusader, and Scorpion. This company has a wider range of light and medium mechs, with only 2 heavies, giving me more options with this force.<br />
Let me ask a question.. how is the Clint supposed to be a 40 tonner? Its a tiny model, though sizing was not really a strong feature of the mech line.<br />
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You may have noticed that there are 4 old friends in this company...<br />
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Now, I also painted some other stuff.<br />
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I have a Stalker in the mountain camo already, but like the design, so its good to have one in an independent paint scheme for whenever the need arises. I have very, very few post 3050 mechs in my collection, I bought this Salamander years ago, and just decided to paint it up too, again, in an indpendent design. Also included are two vehicles, the first I have painted for Battletech, SRM carriers in a neutral brown for multi use.<br />
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Well, there it is, nothing too exciting, hope to get another company in the mountain camo, and end up with a reinforced battalion before I am through.<br />
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NARC em, TAG em, an run like hell.<br />
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Thanks for reading,<br />
Chalfant<br />
<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com2tag:blogger.com,1999:blog-9206751061359112024.post-15784216661130823902017-06-17T15:47:00.002-07:002017-06-17T15:47:44.386-07:00Modern Micro ArmorHowdie.<br />
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Just finishing up some modern micro-armor... nothing particularly special in my paint skills here, some of these are paint on top of someone else's paint... but they will work. I need to come back later and place some insignia, details maybe. We will see. Mix of GHQ and C-in-C. Everything is based on hexagons (helps with arcs of incoming fire, in my opinion. Anyway....<br />
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Soviets, camo: 6x T-80, 6x BMP-1, 3x BMP-2, 1x ZSU-23-4...<br />
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Soviets or Warsaw Pact: 5x T-62 5x T-72, 2x SA-9 Gaskin...<br />
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Iraqi, sand and camo: 8x T-55, 6x T-72, 3x BTR-50, 3x BTR-60, 2x ZSU-23-4, 3x BRDM Swatter...<br />
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US, camo: 11x M1A1 or A2 (not sure)...<br />
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US, camo: 3x Trucks, 3x M901 Hammerhead, 2x M577 command vehicles, 5x Bradleys.....<br />
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Like I said, nothing special, and they need a little more work, but its a decent start.<br />
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Thanks!<br />
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Chalfant<br />
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<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0tag:blogger.com,1999:blog-9206751061359112024.post-59292072168243444742017-05-07T15:25:00.002-07:002017-05-07T15:25:32.973-07:00Fantasy: Meadows of Mayhem!Finally had a chance to run my Meadows of Mayhem system for our club, using 20mm-ish figures from Splintered Light. This is a fast paced, simple, skirmish game. There were 6 bands in total, the Fanged Horde (foxes, weasels, rats, plus friends) versus the Woodland Alliance (otters, rabbits, mice and squirrels, plus friends).<br />
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The table at the start of the game....<br /><div class="separator" style="clear: both; text-align: center;">
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Weasels in line with rats... notice the bear mercenaries participating...<br />
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But the mice and squirrels have a panda bear ally... rabbits to the flank of the mice...<br />
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The otters quickly cross the stream with their swim ability...<br />
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A huge melee erupts, as mice and squirrels engage the rats... some squirrels climb the cabin roof to get to the rear of their enemies...<br />
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In the middle, a Wolverine under bloodlust advanced on his own, leaving his weasel allies behind... despite being swarmed by the rabbits and their spotted leopard general, the Wolverine would prove impossible to kill...<br />
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The otters and foxes chase each other around a wee cabin on the far flank... <br />
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The melee on the other flank gets bloodier and bloodier, in particular for the mice and squirrels...<br />
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First the mice and squirrels flee, mostly being cut down shortly afterwards... then the rest of the Woodland Alliance reaches the army break point...<br />
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Soon, all that are left are the Fanged Horde.... the Otters, mostly in tact, are able to slip away via the stream.<br />
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All in all, this was a fast, fun game.... the result was somewhat lopsided (the Woodland Alliance was destroyed!), but that happens sometimes. We will have to try this again.<br />
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Thanks for reading!<br />
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Chalfant<br />
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<br />Chalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0tag:blogger.com,1999:blog-9206751061359112024.post-33091368128439199842017-03-24T09:33:00.000-07:002017-03-27T03:32:01.476-07:00A Farewell to a ComradeThis is not the kind of post I would have expected to be making so soon... inevitably, in the future, somewhere down the road... but not now.<br />
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We are saying farewell to one of our comrades, Al. He was a gamer, so I will remember him on my gaming blog, in a way that only other gamers will understand.<br />
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He was partial to sci fi, and fantasy, and steam and rivets... but he was willing to game with us in everything (except Battletech.. boy, did he hate heat sinks!). As one of our club members recently commented... "What a guy. He suffered through Napoleonics for us".<br />
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Here he is, consulting with me (or maybe trying to tune me out...) about the Anglo-Allied left flank at Waterloo in our 2015 anniversary campaign of the famous 1815 campaign. <br />
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Its good to remember working with him.<br />
<table align="center" cellpadding="0" cellspacing="0" class="tr-caption-container" style="margin-left: auto; margin-right: auto; text-align: center;"><tbody>
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<tr><td class="tr-caption" style="text-align: center;">Group photo, Battle of Lutzen.... </td><td class="tr-caption" style="text-align: center;"><br /></td></tr>
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He was one of the first playtesters for one of my games, giving me some advice that I did incorporate... a slightly more "off track" game than Napoleonics, for certain.<br />
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He had a huge vocabulary, that he was unafraid of using. He laughed large... something many others seem to remember. Affable and intelligent and funny..... if only we all were!<br />
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Only fellow wargamers are likely to see this post... which is good, because to "outsiders" this may seem trite and shallow, remembering a man only through this one tiny facet of his life. But to those of you on the "inside", you likely understand. <br />
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There will be games in the future, when I will look to my left and be saddened for not finding him there. <br />
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- ChalfantChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0tag:blogger.com,1999:blog-9206751061359112024.post-25400583589560538102016-10-16T11:13:00.000-07:002016-10-16T11:13:07.657-07:00Talisman: First Character Set Painted....Howdie.<br />
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Talisman was / is one of my all time favorite games. A mix of board game and role playing game, I found this to be perhaps the best of the Games Workshop systems. That is just my opinion :) <br />
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I bought the boxed set in the mid-late 80s and most of the expansions over time (Talisman Expansion, Talisman Adventure, Talisman Dungeon, Talisman Timescape, and Talisman City). <br />
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Anyway, years ago, when purchasing a large estate of gaming material from a local gamer, I acquired many rare and wonderous things... including a number of Talisman miniatures. Since then, every once in a while, I have managed to add a figure here and there. I am still working on that. My intention, obviously enough, was to paint a full set of miniatures for the game, except I never actually painted any of them (a frequent gamer problem, apparently).<br />
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That has changed.<br />
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Just finished the first set of 14 miniatures, plus a couple more. Pictures are not great, my camera is failing faster than my eyesight, but hopefully the images convey my attempt to remain honest to the original art.<br />
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Here is a group shot of the 14 characters from the original boxed set....<br />
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In alphabetical order, here are the Assassin, Druid, Dwarf, Elf, and Ghoul (I have always had a soft spot for the Ghoul)....<br />
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Here are the Minstrel, Monk, Priest, Prophetess (my wife's favorite character in the game), and Sorceress....<br />
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And here are the Thief, Troll, Warrior, Wizard, AND the Toad! Don't get turned into a Toad!<br />
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Now, I currently have some obligations for painting, including a bunch of 6mm Ancients, so I am not sure when I can get to the next Talisman set. However, I did paint a couple of extras up, the Ranger from the Talisman Expansion, and the Astropath from the Talisman Timescape....<br />
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRHqJbC0fZGz9-47Yt36mYvblszVNxxWabTnVFJp55qFvOyNFuPJR8lf4ABZ0N_n_8EbtMw8Muefajob-D9HVOciURL3W3AjB1Fic3KIBl1z4Z3TURiPAbQMfk7UslfcWy7BtNukn6/s1600/100_8437.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="197" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEhRHqJbC0fZGz9-47Yt36mYvblszVNxxWabTnVFJp55qFvOyNFuPJR8lf4ABZ0N_n_8EbtMw8Muefajob-D9HVOciURL3W3AjB1Fic3KIBl1z4Z3TURiPAbQMfk7UslfcWy7BtNukn6/s320/100_8437.JPG" width="320" /></a></div>
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<a href="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw5iIWHrIFZkA8njoJ-NLsNbVZHDShxvmEC6DVYhAMKWkdJcKMSQkZqz2GO62VvQ_4PzN6HafDd-yZbNZgxIc_K59HP4CjjeKET2jZI_Hw6sEQOMGIWUjtL_lgM6JhEl0ym8Y5K0fE/s1600/100_8438.JPG" imageanchor="1" style="margin-left: 1em; margin-right: 1em;"><img border="0" height="214" src="https://blogger.googleusercontent.com/img/b/R29vZ2xl/AVvXsEjw5iIWHrIFZkA8njoJ-NLsNbVZHDShxvmEC6DVYhAMKWkdJcKMSQkZqz2GO62VvQ_4PzN6HafDd-yZbNZgxIc_K59HP4CjjeKET2jZI_Hw6sEQOMGIWUjtL_lgM6JhEl0ym8Y5K0fE/s320/100_8438.JPG" width="320" /></a></div>
These were fun to paint, not always easy... the original art has certain colors repeated often, so it took a little effort to try and use slightly different shades here and there. Overall, I think they turned out decent enough. I will try to continue painting these (once I get some other projects completed)...I might use them for other games too. The set, in full, really provides a broad range of miniatures to use as characters, or NPCs, in many gaming systems. Just be sure to put them back into their Talisman storage when you are done.<br />
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Thanks for reading, and I hope you don't get the Horrible Black Void instead of the Crown of Command!<br />
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ChalfantChalhttp://www.blogger.com/profile/14701809409586409886noreply@blogger.com0